Posted November 10, 2015
Both BTF and Tension outputs audio static during the cinematics, menu and in-game. The music channel seems the only one with the problem as if I lower the music slider in the game audio options I can hear both dialog and effects channels just fine. I can hear very faint music if I raise it's volume but the static overwhelms most of it.
Both games call my LAV audio decoder that was installed with the Combined Community Codec Pack but might not matter because if I kill both module instances (LAVAudio.ax) there's no interruption in the audio and they aren't called again untill I restart the game.
Attached is a screenshot of the threads tab of the X.exe properties in Sysinternals Process Explorer while the game is on main focous.
Any ideas?
Both games call my LAV audio decoder that was installed with the Combined Community Codec Pack but might not matter because if I kill both module instances (LAVAudio.ax) there's no interruption in the audio and they aren't called again untill I restart the game.
Attached is a screenshot of the threads tab of the X.exe properties in Sysinternals Process Explorer while the game is on main focous.
Any ideas?
This question / problem has been solved by Taipan