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Hello

just bought it and played it
so, the game promises but of course there is much to do...

Ii'll point it out ( my point of view):
- where is the intro, story, something that makes me justify the playthrough?
- menu option to switch always run on and off, always running difficults the shooting and strafing.
- level landmarks with story plot points so there is the feel of progression
- some enemies get stuck in walls and some tombstones
- no bosses so far...but when they come, give them a purpose in the world
- level paralel events like duke nukem or ion fury so it feel like a live world.
- the shotgun main fire reload could be a bit faster
- the cist gun main fire could be continuous firing instead of one shot
- some parts of he levels are very dark even with the brightness cranked up
- for such a big levels there should be more secrets, easter eggs and such.
- this game oozes ambience so you have a golden shot to make it memorable
- artifacts are a good idea bur are lacking imagination, make them more otherworldly powers, the tactics that you imply with this addition are almost worthless in a shooter like quake so thats why i say some could be more like rare magical powers rather than tactical temporary upgrades.
i found myself not using at all the artifacts
- where is the double jump or the ability to jump over some fences or walls, waiting for the blade to charge so i can jump further or higher is a drag so i rather not use it at all
- double wielding or secondary weapon??

the taste you gave us with ion fury shows that you can do much much more with this one.
i chose this one over doom eternal because i just love the simplicity of this engine mixed with modern gameplay elements, the otherworldly feeling like cthulhu meets tim burton
overall it's just more fun and that why i use my time writting this to you and hope it comes out another classic.
Hello,

I'm not a developer, but I recall them expressing that they're leaving out the introductory scene and some other plot points so they can be experienced in the final playthrough as intended. I know some may not care whether they are spoiled, but I do understand this decision.
avatar
mamasume111: Hello

just bought it and played it
so, the game promises but of course there is much to do...

Ii'll point it out ( my point of view):
- where is the intro, story, something that makes me justify the playthrough?
- menu option to switch always run on and off, always running difficults the shooting and strafing.
- level landmarks with story plot points so there is the feel of progression
- some enemies get stuck in walls and some tombstones
- no bosses so far...but when they come, give them a purpose in the world
- level paralel events like duke nukem or ion fury so it feel like a live world.
- the shotgun main fire reload could be a bit faster
- the cist gun main fire could be continuous firing instead of one shot
- some parts of he levels are very dark even with the brightness cranked up
- for such a big levels there should be more secrets, easter eggs and such.
- this game oozes ambience so you have a golden shot to make it memorable
- artifacts are a good idea bur are lacking imagination, make them more otherworldly powers, the tactics that you imply with this addition are almost worthless in a shooter like quake so thats why i say some could be more like rare magical powers rather than tactical temporary upgrades.
i found myself not using at all the artifacts
- where is the double jump or the ability to jump over some fences or walls, waiting for the blade to charge so i can jump further or higher is a drag so i rather not use it at all
- double wielding or secondary weapon??

the taste you gave us with ion fury shows that you can do much much more with this one.
i chose this one over doom eternal because i just love the simplicity of this engine mixed with modern gameplay elements, the otherworldly feeling like cthulhu meets tim burton
overall it's just more fun and that why i use my time writting this to you and hope it comes out another classic.
Killpixel is the developer for Wrath: Aeon of Ruin.

Voidpoint is the developer for Ion Maiden.

3D Realms is the publisher for both games.
avatar
mamasume111: Hello

just bought it and played it
so, the game promises but of course there is much to do...

Ii'll point it out ( my point of view):
- where is the intro, story, something that makes me justify the playthrough?
- menu option to switch always run on and off, always running difficults the shooting and strafing.
- level landmarks with story plot points so there is the feel of progression
- some enemies get stuck in walls and some tombstones
- no bosses so far...but when they come, give them a purpose in the world
- level paralel events like duke nukem or ion fury so it feel like a live world.
- the shotgun main fire reload could be a bit faster
- the cist gun main fire could be continuous firing instead of one shot
- some parts of he levels are very dark even with the brightness cranked up
- for such a big levels there should be more secrets, easter eggs and such.
- this game oozes ambience so you have a golden shot to make it memorable
- artifacts are a good idea bur are lacking imagination, make them more otherworldly powers, the tactics that you imply with this addition are almost worthless in a shooter like quake so thats why i say some could be more like rare magical powers rather than tactical temporary upgrades.
i found myself not using at all the artifacts
- where is the double jump or the ability to jump over some fences or walls, waiting for the blade to charge so i can jump further or higher is a drag so i rather not use it at all
- double wielding or secondary weapon??

the taste you gave us with ion fury shows that you can do much much more with this one.
i chose this one over doom eternal because i just love the simplicity of this engine mixed with modern gameplay elements, the otherworldly feeling like cthulhu meets tim burton
overall it's just more fun and that why i use my time writting this to you and hope it comes out another classic.
avatar
TheBigCore: Killpixel is the developer for Wrath: Aeon of Ruin.

Voidpoint is the developer for Ion Maiden.

3D Realms is the publisher for both games.
But...all of those game exist in the same world right?
avatar
TheBigCore: Killpixel is the developer for Wrath: Aeon of Ruin.

Voidpoint is the developer for Ion Maiden.

3D Realms is the publisher for both games.
avatar
mamasume111: But...all of those game exist in the same world right?
The Ion Maiden and Wrath: Aeon of Ruin intellectual properties are not linked.

You may be thinking back to how Ion Maiden at one point shared genetic ties to the Duke Nukem franchise, but other than that, the game stands completely on it's own. Wrath has always been it's own property.
avatar
mamasume111: Hello

just bought it and played it
so, the game promises but of course there is much to do...

Ii'll point it out ( my point of view):
- where is the intro, story, something that makes me justify the playthrough?
- menu option to switch always run on and off, always running difficults the shooting and strafing.
- level landmarks with story plot points so there is the feel of progression
- some enemies get stuck in walls and some tombstones
- no bosses so far...but when they come, give them a purpose in the world
- level paralel events like duke nukem or ion fury so it feel like a live world.
- the shotgun main fire reload could be a bit faster
- the cist gun main fire could be continuous firing instead of one shot
- some parts of he levels are very dark even with the brightness cranked up
- for such a big levels there should be more secrets, easter eggs and such.
- this game oozes ambience so you have a golden shot to make it memorable
- artifacts are a good idea bur are lacking imagination, make them more otherworldly powers, the tactics that you imply with this addition are almost worthless in a shooter like quake so thats why i say some could be more like rare magical powers rather than tactical temporary upgrades.
i found myself not using at all the artifacts
- where is the double jump or the ability to jump over some fences or walls, waiting for the blade to charge so i can jump further or higher is a drag so i rather not use it at all
- double wielding or secondary weapon??

the taste you gave us with ion fury shows that you can do much much more with this one.
i chose this one over doom eternal because i just love the simplicity of this engine mixed with modern gameplay elements, the otherworldly feeling like cthulhu meets tim burton
overall it's just more fun and that why i use my time writting this to you and hope it comes out another classic.
I hope they do read this as they're things I've thought of also. The latest update added the ability to dash in any direction with the blade, but I'd make two extra suggestions:
-Increase the number of things that the player can do with the blade (I use it heaps and would love to use it more!) perhaps have the ability to charge with alt and then fire a projectile with primary that's of varying power depending on how charged it is
-Improve the run animation for the Widow - it's not nearly scary enough and this enemy properly rattles my jimmies but it could be better still!