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It's been a month since Outlander was unleashed upon the world of WRATH. We've since been hard at work, going through the fantastic feedback we've gotten from our community.

Today we're happy to announce that the first major patch for WRATH! From the plethora of changes and addiots we have to definitely highlight of a new fourth difficulty option - "Outlander". We heard you screaming for something more challenging, so here you go! Also you can now center your weapon Quake-style and player air-control!

Dive in and let us know what you think!

Full Patch Notes below:


Due to the nature of the Quake engine, previously saved games are not compatible with new versions of WRATH.

GENERAL

Added support for ultra-wide 21:9 resolutions
Added option to delete player profiles
Added option to toggle blood decals
Sliders in options menu are now draggable
Increased mouse sensitivity increments for fine tuning
FOV limit increased to 120
Improved skyboxes

BUG FIXES

Fixed erratic mouse movement on some systems
Fixed "invert mouse" setting not saving when game is closed
Fixed crosshair setting not saving when game is closed
Fixed player sliding while standing on sloped surfaces
Fixed enemy attack damage being stuck at 50% regardless of difficulty setting
Fixed mislabeled next/previous weapon options
Fixed minor spelling error in difficulty menu
Fixed instances of loss of mouse input when loading a save game
Fixed monster count in journal being inaccurate in some instances
Fixed bug that caused inverted z velocities with melee lunge

GAMEPLAY

Added fourth difficulty option "Outlander"
Soul Tether is no longer an Artifact but now a discrete item with a persistent HUD icon and quantity indicator
Soul Tether activation is now bound to [F2] by default
Soul Tether carry limit increased to 99
Artifacts automatically re-equip same type if available
Equipped Artifact quantity now displayed on HUD
Increased time before death menu becomes active to mitigate misclicks and accidental loading of an undesired save slots
Added buffered weapon switching to shotgun
Amount of life gained from Life Siphon is now dependant on enemy type
Increased item pickup bounding box size
Ammo counter now displays '0' rather than nothing when empty
Coffers now drop items into the world rather than directly into the player's inventory
Added "full" message when attempting to pickup an item at max capacity
Added "locked" message to locked doors and coffers
Added player air-control
Added option for centered weapon viewmodels
Added option to auto-switch empty weapons
Added new shotgun alt-fire mode
Improved enemy AI pathing near corners and doorways
Icicles can be smashed by both player and enemies to prevent them from getting stuck
Added a feature that automatically uninstalls the game when attempting to play on easy
Wraith damage increased
Added fly and impact sounds to Wraith projectile
Invader is slightly more aggressive
Heretic projectile no longer slows player
Improved Heretic movement
Decreased Heretic pain chance
Increased Widow attack damage and health
Increased Fang Spitter damage
Decreased Fang Spitter ammo carry capacity
Fang Spitter projectiles have been slightly enlarged and brightened for greater visibility
Retcher splash damage increased
Retcher impact damage decreased
Many various changes to both The Undercrofts and The Mire
Many miscellaneous super secret tweaks

PREVIEW OF CHANGES COMING IN FUTURE PATCHES AND/OR CONTENT UPDATES IN ADDITION TO SCHEDULED CONTENT

Further improved enemy AI
Add date and time information to saved game menu
Overhaul Coach Gun alt-fire
Overhaul Fang Spitter alt-fire
Overhaul Item pickup sounds
Tweak the Executioner to be more manageable
Add option for screen flash when picking up items
Improve feedback of artifacts via screen elements and sound
Add crouch sliding
Performance improvements and optimizations
UI scaling improvements
Create Cyst pickup models that are distinct from Cyst projectiles for greater clarity
Expand support for various display resolutions
Change the lava texture so it looks like a different kind of pizza
Add things that make WRATH mo betta
It doesn't look like the patch is available on GoG yet.
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Vash2K6: It doesn't look like the patch is available on GoG yet.
It's available through GOG Galaxy at least.
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Berzerk2002: It's available through GOG Galaxy at least.
Looks like it's available for offline download now as well.
"Added a feature that automatically uninstalls the game when attempting to play on easy"

L M F A O :D

Beat the 2 levels on 'Outlander'. Much better. The only pick - some deaths can feel a bit cheap - e.g. a cyst zombie guy lurking around the corner can often insta-kill you just by walking into you. I would personally prefer to see increased enemy numbers rather than stronger attacks, cause what's the point of collecting all the special armour if it gets wiped away by a few basic attacks?

But I'm just nitpicking.

My only REAL gripe - the 'Outlander' difficulty, albeit perfectly manageable, will require a redesign of certain areas. Mainly this infuriating trap in one spot towards the end of The Mire. As you climb up on the trees and reach the gateway in the rocks, you get locked up with an Executioner and a bunch of other baddies. And it's a mess of a fight in the game's current state. It's doable, but unless you are expecting an ambush (and one as unbalanced as that), and are fully stocked on health / armour or have the right powerup on you, get ready to reload the last save. Over and over again.

Other than that, so far so good! Thank you for listening to the players' feedback! Can't wait for another episode!
Post edited January 16, 2020 by dupadoroty