Posted May 28, 2020
high rated
Please note, that your old save files won't be compatible with the newest update.
Additions
Added new level “The Priory”
Added new enemy “The Oppressor”
Added new weapon “The Slag Cannon”
Added new item “The Sigil of Flight”
Added SDL2 version of game client
Added a cumulative damage system to enemy pain states
Added option for screen flash when picking up items
Added refresh rate options
Added “Always Run” option
Added “Toggle Run” option
Bug Fixes
Fixed corrupted UVs on the Shotgun Shells, Invader arm blade and Heretic gibs that occur with recent nvidia drivers
Fixed bug that caused some Afflicted to become immortal, spam attacks and/or cause massive frame rate drops (RIP Jib)
Fixed speedy Stricken
Fixed bug that caused view tint to persist when loading a game after dying under water
Fixed items flying out of Coffers at incorrect angles
Weapon & Enemy Balance
Increased Coach Gun primary and secondary fire damage and changed secondary fire from hitscan to richochetting projectiles
Decreased Shotgun secondary fire damage
Increased Retcher impact damage, AOE damage and splash radius
Increased Fang Spitter primary and secondary fire damage
Enemy warp invulnerability frames decreased from 10 to 3
Reduced Executioner charge duration
Reduced Heretic chase duration
The Wretch’s spinning explosive head occurs less often
Misc
Improved weapon position and animations for “centered weapons” setting
Improved enemy pathing system
Optimized assets and compressed game files into archives
Increased the responsiveness of player movement
Improved Artifact menu mouse input
Changed lava to look more like lava and less like pizza
Changes some asset colors that were not within palette
Added prompt for F3 Load Menu
Removed feature that uninstalls the game when attempting to play on easy
Additions
Added new level “The Priory”
Added new enemy “The Oppressor”
Added new weapon “The Slag Cannon”
Added new item “The Sigil of Flight”
Added SDL2 version of game client
Added a cumulative damage system to enemy pain states
Added option for screen flash when picking up items
Added refresh rate options
Added “Always Run” option
Added “Toggle Run” option
Bug Fixes
Fixed corrupted UVs on the Shotgun Shells, Invader arm blade and Heretic gibs that occur with recent nvidia drivers
Fixed bug that caused some Afflicted to become immortal, spam attacks and/or cause massive frame rate drops (RIP Jib)
Fixed speedy Stricken
Fixed bug that caused view tint to persist when loading a game after dying under water
Fixed items flying out of Coffers at incorrect angles
Weapon & Enemy Balance
Increased Coach Gun primary and secondary fire damage and changed secondary fire from hitscan to richochetting projectiles
Decreased Shotgun secondary fire damage
Increased Retcher impact damage, AOE damage and splash radius
Increased Fang Spitter primary and secondary fire damage
Enemy warp invulnerability frames decreased from 10 to 3
Reduced Executioner charge duration
Reduced Heretic chase duration
The Wretch’s spinning explosive head occurs less often
Misc
Improved weapon position and animations for “centered weapons” setting
Improved enemy pathing system
Optimized assets and compressed game files into archives
Increased the responsiveness of player movement
Improved Artifact menu mouse input
Changed lava to look more like lava and less like pizza
Changes some asset colors that were not within palette
Added prompt for F3 Load Menu
Removed feature that uninstalls the game when attempting to play on easy