Bertelchen: I like it very much. Dark, atmospheric and frantic at the same time.
Smooth control, good weapon balance, stellar level design. And a fantastic soundtrack.
Usually I am not to big a fan of Andrew Hulshult, but this time he did deliver an fantastic OST.
Great Job and worth the wait. Chapeau to the team!
WTF are you on about, what OST. There are some ambient pieces and background noises, barely existing and completely forgettable. I actually did.
And "leveldesign" is the game's biggest issue, or to be more precise: Combat design. It's like they modeled the levels and then stood there dumbfounded. "what now?" "The same thing we do every night, quakey: A lot of the blue energy ball spamming guys that explode on death as window-dressing and 5 we-are-not-cacos spawning in. Hey, maybe as a surprise, one of the bladehand-bullshit-hitbox-charging-guys breaks through a wall, they'll never expect it for the 10th time". Same with the episode exclusive powers. They are just that, get used like 3 times, one more token use at the episode's boss, and then never come up again. Why isn't that iterated on?
It's not a bad game, but everything 'xcept the visuals is worse than the Quake enhanced bonus episode. Guess that happens when you let something rot for 5 years.