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I like it very much. Dark, atmospheric and frantic at the same time.
Smooth control, good weapon balance, stellar level design. And a fantastic soundtrack.
Usually I am not to big a fan of Andrew Hulshult, but this time he did deliver an fantastic OST.

Great Job and worth the wait. Chapeau to the team!
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Bertelchen: I like it very much. Dark, atmospheric and frantic at the same time.
Smooth control, good weapon balance, stellar level design. And a fantastic soundtrack.
Usually I am not to big a fan of Andrew Hulshult, but this time he did deliver an fantastic OST.

Great Job and worth the wait. Chapeau to the team!
Agreed. It's more than solid as a Quake-em-up. It has its own identity, tight controls and action, and interesting level and monster designs. Not many folks posting here so I'm doing my bit by reviewing the game. I'm enjoying it very much, honestly more than Dusk but I much prefer Wrath's aesthetic.
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Bertelchen: I like it very much. Dark, atmospheric and frantic at the same time.
Smooth control, good weapon balance, stellar level design. And a fantastic soundtrack.
Usually I am not to big a fan of Andrew Hulshult, but this time he did deliver an fantastic OST.

Great Job and worth the wait. Chapeau to the team!
WTF are you on about, what OST. There are some ambient pieces and background noises, barely existing and completely forgettable. I actually did.
And "leveldesign" is the game's biggest issue, or to be more precise: Combat design. It's like they modeled the levels and then stood there dumbfounded. "what now?" "The same thing we do every night, quakey: A lot of the blue energy ball spamming guys that explode on death as window-dressing and 5 we-are-not-cacos spawning in. Hey, maybe as a surprise, one of the bladehand-bullshit-hitbox-charging-guys breaks through a wall, they'll never expect it for the 10th time". Same with the episode exclusive powers. They are just that, get used like 3 times, one more token use at the episode's boss, and then never come up again. Why isn't that iterated on?

It's not a bad game, but everything 'xcept the visuals is worse than the Quake enhanced bonus episode. Guess that happens when you let something rot for 5 years.
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Bertelchen: I like it very much. Dark, atmospheric and frantic at the same time.
Smooth control, good weapon balance, stellar level design. And a fantastic soundtrack.
Usually I am not to big a fan of Andrew Hulshult, but this time he did deliver an fantastic OST.

Great Job and worth the wait. Chapeau to the team!
avatar
Gewalthaufen: WTF are you on about, what OST. There are some ambient pieces and background noises, barely existing and completely forgettable. I actually did.
And "leveldesign" is the game's biggest issue, or to be more precise: Combat design. It's like they modeled the levels and then stood there dumbfounded. "what now?" "The same thing we do every night, quakey: A lot of the blue energy ball spamming guys that explode on death as window-dressing and 5 we-are-not-cacos spawning in. Hey, maybe as a surprise, one of the bladehand-bullshit-hitbox-charging-guys breaks through a wall, they'll never expect it for the 10th time". Same with the episode exclusive powers. They are just that, get used like 3 times, one more token use at the episode's boss, and then never come up again. Why isn't that iterated on?

It's not a bad game, but everything 'xcept the visuals is worse than the Quake enhanced bonus episode. Guess that happens when you let something rot for 5 years.
I echo this, while the level design is good they go on to long the enemies stop bing fun to fight, compared to the last few boomer shooters the game is just "okay" I kinda only play in bursts due to how stale combat gets. I'd day b causes of phantom fury but they aren't going to release it on steam.
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Gewalthaufen: WTF are you on about, what OST. There are some ambient pieces and background noises, barely existing and completely forgettable. I actually did.
And "leveldesign" is the game's biggest issue, or to be more precise: Combat design. It's like they modeled the levels and then stood there dumbfounded. "what now?" "The same thing we do every night, quakey: A lot of the blue energy ball spamming guys that explode on death as window-dressing and 5 we-are-not-cacos spawning in. Hey, maybe as a surprise, one of the bladehand-bullshit-hitbox-charging-guys breaks through a wall, they'll never expect it for the 10th time". Same with the episode exclusive powers. They are just that, get used like 3 times, one more token use at the episode's boss, and then never come up again. Why isn't that iterated on?

It's not a bad game, but everything 'xcept the visuals is worse than the Quake enhanced bonus episode. Guess that happens when you let something rot for 5 years.
Oh please, tamper your tongue. Of course, thes music is not "d_running". It's ART. You have to breathe it. And you have to listen. Same with the level design, weapon balance and...well...oh wait, you mentioned Combat design. Now I get it. Well, bad news for you: there isn't any. We don't need that here. You're in the wrong game. This is not just a pile of violence (which seems to be your main interest, according to your username) it is a fantastic game and its masterfully crafted. it is not easily accessible for everyone, but I haven't seen a better quake-engine-based game within the last ten years at last. Sorry, you don't enjoy it as much as I do.
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Gewalthaufen: WTF are you on about, what OST. There are some ambient pieces and background noises, barely existing and completely forgettable. I actually did.
And "leveldesign" is the game's biggest issue, or to be more precise: Combat design. It's like they modeled the levels and then stood there dumbfounded. "what now?" "The same thing we do every night, quakey: A lot of the blue energy ball spamming guys that explode on death as window-dressing and 5 we-are-not-cacos spawning in. Hey, maybe as a surprise, one of the bladehand-bullshit-hitbox-charging-guys breaks through a wall, they'll never expect it for the 10th time". Same with the episode exclusive powers. They are just that, get used like 3 times, one more token use at the episode's boss, and then never come up again. Why isn't that iterated on?

It's not a bad game, but everything 'xcept the visuals is worse than the Quake enhanced bonus episode. Guess that happens when you let something rot for 5 years.
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Bertelchen: Oh please, tamper your tongue. Of course, thes music is not "d_running". It's ART. You have to breathe it. And you have to listen. Same with the level design, weapon balance and...well...oh wait, you mentioned Combat design. Now I get it. Well, bad news for you: there isn't any. We don't need that here. You're in the wrong game. This is not just a pile of violence (which seems to be your main interest, according to your username) it is a fantastic game and its masterfully crafted. it is not easily accessible for everyone, but I haven't seen a better quake-engine-based game within the last ten years at last. Sorry, you don't enjoy it as much as I do.
It kinda is a pile of violence you are shooting things 90% of the time in between finding keys to progress. Some levels are good to look at but not much fun to play in some cases.
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Gewalthaufen: WTF are you on about, what OST. There are some ambient pieces and background noises, barely existing and completely forgettable. I actually did.
And "leveldesign" is the game's biggest issue, or to be more precise: Combat design. It's like they modeled the levels and then stood there dumbfounded. "what now?" "The same thing we do every night, quakey: A lot of the blue energy ball spamming guys that explode on death as window-dressing and 5 we-are-not-cacos spawning in. Hey, maybe as a surprise, one of the bladehand-bullshit-hitbox-charging-guys breaks through a wall, they'll never expect it for the 10th time". Same with the episode exclusive powers. They are just that, get used like 3 times, one more token use at the episode's boss, and then never come up again. Why isn't that iterated on?

It's not a bad game, but everything 'xcept the visuals is worse than the Quake enhanced bonus episode. Guess that happens when you let something rot for 5 years.
avatar
Bertelchen: Oh please, tamper your tongue. Of course, thes music is not "d_running". It's ART. You have to breathe it. And you have to listen. Same with the level design, weapon balance and...well...oh wait, you mentioned Combat design. Now I get it. Well, bad news for you: there isn't any. We don't need that here. You're in the wrong game. This is not just a pile of violence (which seems to be your main interest, according to your username) it is a fantastic game and its masterfully crafted. it is not easily accessible for everyone, but I haven't seen a better quake-engine-based game within the last ten years at last. Sorry, you don't enjoy it as much as I do.
I guess you haven't been looking then, or you just don't play much games in that genre. Episode 2+3 consist mostly of drone-cam trailer levels. You can't just randomly throw enemies in and call it a day. To repeat myself: The (free) Quake enhanced episode plays better. Hell, a lot of Doom .wads do, but that's to no one's surprise.