Content Update #2 Please note, that your old save files won't be compatible with the newest update.
Additions
• Added new level “The Priory”
• Added new enemy “The Oppressor”
• Added new weapon “The Slag Cannon”
• Added new item “The Sigil of Flight”
• Added SDL2 version of game client
• Added a cumulative damage system to enemy pain states
• Added option for screen flash when picking up items
• Added refresh rate options
• Added “Always Run” option
• Added “Toggle Run” option
Bug Fixes
• Fixed corrupted UVs on the Shotgun Shells, Invader arm blade and Heretic gibs that occur with recent nvidia drivers
• Fixed bug that caused some Afflicted to become immortal, spam attacks and/or cause massive frame rate drops (RIP Jib)
• Fixed speedy Stricken
• Fixed bug that caused view tint to persist when loading a game after dying under water
• Fixed items flying out of Coffers at incorrect angles
Weapon & Enemy Balance
• Increased Coach Gun primary and secondary fire damage and changed secondary fire from hitscan to richochetting projectiles
• Decreased Shotgun secondary fire damage
• Increased Retcher impact damage, AOE damage and splash radius
• Increased Fang Spitter primary and secondary fire damage
• Enemy warp invulnerability frames decreased from 10 to 3
• Reduced Executioner charge duration
• Reduced Heretic chase duration
• The Wretch’s spinning explosive head occurs less often
Misc
• Improved weapon position and animations for “centered weapons” setting
• Improved enemy pathing system
• Optimized assets and compressed game files into archives
• Increased the responsiveness of player movement
• Improved Artifact menu mouse input
• Changed lava to look more like lava and less like pizza
• Changes some asset colors that were not within palette
• Added prompt for F3 Load Menu
Content Update #1 New Content
• 1 new level, The Gardens
• 1 new enemy, The Wretch
• 1 new artifact, Confounding Attar
• Updated enemy encounters in The Undercrofts and The Mire
General
• Added support for 4096x2160 resolution
• Added UI mouse sensitivity option
• Added framerate cap options
Bug Fixes
• Fixed player only being able to carry one coffer key at a time
• Fixed player being able to shoot while journal is open
• Fixed some user settings not saving when game is closed
• Fixed bad texture filtering name
• Fixed Drowner's Apparatus overlay camera clipping and z-fighting
• Fixed items dropped by enemies getting stuck in walls and surrounding geometry
• Fixed items sometimes not coming out of coffers at the correct angles
• Fixed invader attacking even though view to player is blocked
• Misc fixes
Gameplay
• Improved enemy AI
• Added a "load menu" bound to F3 by default
• Player momentum now slows gradually when crouching
• Decoupled Shrines and Soul Tethers. The prevents situations where the player will lose a Shrine save by returning to a Soul Tether placed before the time the Shrine was activiated.
Preview of changes coming in future patches and/or content updates in addition to scheduled content
• Further improved enemy AI
• Add date and time information to saved game menu
• Overhaul Coach Gun alt-fire
• Overhaul Fang Spitter alt-fire
• Overhaul Item pickup sounds
• Tweak the Executioner to be more manageable
• Add option for screen flash when picking up items
• Improve feedback of artifacts via screen elements and sound
• Performance improvements and optimizations
• UI scaling improvements
• Create Cyst pickup models that are distinct from Cyst projectiles for greater clarity
• Expand support for various display resolutions
Patch #1 Due to the nature of the Quake engine, previously saved games are not compatible with new versions of WRATH.
General
• Added support for ultra-wide 21:9 resolutions
• Added option to delete player profiles
• Added option to toggle blood decals
• Sliders in options menu are now draggable
• Increased mouse sensitivity increments for fine tuning
• FOV limit increased to 120
• Improved skyboxes
Bug Fixes
• Fixed erratic mouse movement on some systems
• Fixed "invert mouse" setting not saving when game is closed
• Fixed crosshair setting not saving when game is closed
• Fixed player sliding while standing on sloped surfaces
• Fixed enemy attack damage being stuck at 50% regardless of difficulty setting
• Fixed mislabeled next/previous weapon options
• Fixed minor spelling error in difficulty menu
• Fixed instances of loss of mouse input when loading a save game
• Fixed monster count in journal being inaccurate in some instances
• Fixed bug that caused inverted z velocities with melee lunge
Gameplay
• Added fourth difficulty option "Outlander"
• Soul Tether is no longer an Artifact but now a discrete item with a persistent HUD icon and quantity indicator
• Soul Tether activation is now bound to [F2] by default
• Soul Tether carry limit increased to 99
• Artifacts automatically re-equip same type if available
• Equipped Artifact quantity now displayed on HUD
• Increased time before death menu becomes active to mitigate misclicks and accidental loading of an undesired save slots
• Added buffered weapon switching to shotgun
• Amount of life gained from Life Siphon is now dependant on enemy type
• Increased item pickup bounding box size
• Ammo counter now displays '0' rather than nothing when empty
• Coffers now drop items into the world rather than directly into the player's inventory
• Added "full" message when attempting to pickup an item at max capacity
• Added "locked" message to locked doors and coffers
• Added player air-control
• Added option for centered weapon viewmodels
• Added option to auto-switch empty weapons
• Added new shotgun alt-fire mode
• Improved enemy AI pathing near corners and doorways
• Icicles can be smashed by both player and enemies to prevent them from getting stuck
• Added a feature that automatically uninstalls the game when attempting to play on easy
• Wraith damage increased
• Added fly and impact sounds to Wraith projectile
• Invader is slightly more aggressive
• Heretic projectile no longer slows player
• Improved Heretic movement
• Decreased Heretic pain chance
• Increased Widow attack damage and health
• Increased Fang Spitter damage
• Decreased Fang Spitter ammo carry capacity
• Fang Spitter projectiles have been slightly enlarged and brightened for greater visibility
• Retcher splash damage increased
• Retcher impact damage decreased
• Many various changes to both The Undercrofts and The Mire
• Many miscellaneous super secret tweaks
Preview of changes coming in future patches and/or content updates in addition to scheduled content
• Further improved enemy AI
• Add date and time information to saved game menu
• Overhaul Coach Gun alt-fire
• Overhaul Fang Spitter alt-fire
• Overhaul Item pickup sounds
• Tweak the Executioner to be more manageable
• Add option for screen flash when picking up items
• Improve feedback of artifacts via screen elements and sound
• Add crouch sliding
• Performance improvements and optimizations
• UI scaling improvements
• Create Cyst pickup models that are distinct from Cyst projectiles for greater clarity
• Expand support for various display resolutions
• Change the lava texture so it looks like a different kind of pizza
• Add things that make WRATH mo betta