Posted August 02, 2021
Hi. I watched one video of one Worms player on how to create your Custom Level, but every year I try to do it fails. I would also like to get a guide on creating a backhand for my level. Are there any people willing to do this?
(You can also use your own background graphics (overwriting the above) by including two more .PCX files, renamed as .BK1 and .BK2. BK1 is the front layer and must be 320x200, using the 16 first colours. BK2 is the back layer and must be 320x200, using 48 first colours. Again, colour 0 is transparent. The palletes are automatically remapped in-game. Note: The bottom line of pixels MUST be all the same colour!
All files must have the same filename and be placed in DATA\CUSTOM\GFX. To use in-game, just type in the filename in the landscape generation screen)
(You can also use your own background graphics (overwriting the above) by including two more .PCX files, renamed as .BK1 and .BK2. BK1 is the front layer and must be 320x200, using the 16 first colours. BK2 is the back layer and must be 320x200, using 48 first colours. Again, colour 0 is transparent. The palletes are automatically remapped in-game. Note: The bottom line of pixels MUST be all the same colour!
All files must have the same filename and be placed in DATA\CUSTOM\GFX. To use in-game, just type in the filename in the landscape generation screen)