Posted June 13, 2017
high rated
Hello,
Will amend this topic/post with news about what gets pushed in updates!
Some changes will occasionally be pushed to the Beta Branch first (it is noted in the build notes when it is the case).
To access it, click MORE then SETTINGS then on the right side you should see BETA CHANNELS which you can turn ON. You'll get the newest, less tested changes.
June 8, 2017
- [PC] Misc: Fixed running from an install folder that contains non-ASCII characters.
- [PC] Inputs: Reduced delay for mouse cursor to disappear to 3 seconds and tweaked code to reduce mis-detection of movement.
- [PC] Config: Creates Settings.cfg file if missing very early during boot time, so machines where the game crash will be able to see and edit the configuration file.
- [PC] Graphics: Made windowed mode resizing faster (fixed a bug where it would trigger resizing code many times, may have caused other issues).
- [PC] Debug: Increased the amount of diagnostic log output when running game with -megaverbose parameter.
- [PC] Graphics: Tweaked some DX11 initialization code to test if it fixes initialization issues that a few people are having in fullscreen mode.
- [PC] Debug: Increased the amount of diagnostic log output when running game with "wb.exe -megaverbose" parameter.
- [PC] Debug/Inputs: Added a debugging tool (wb.exe -toolinputs) to visualize the data the game is seeing. Also will help debugging incoming support for unknown controllers.
- [PC] Fixed a keyboard input bug.
June 9, 2017
- [PC] Inputs: When the game detect two gamepads and one is xinput compatible, always prioritize the xinput one. This should fix the situation with using pad remappers that emulates xinput.
- [PC] Inputs: Fixed an issue with mouse pointer not hiding.
- [PC] Starting in windowed mode by default for now, because a few people have issues with fullscreen mode. Hopefully temporary.
(Still working on support for xinput gamepad, but the fix from this morning should make it easier to use gamepad mapper/emulators if any problem arise)
June 11-12, 2017
- [PC] Inputs: Added support for legacy non-xinput controllers!
- [PC] Options: Fixed screen not clearing fully when changing to Fullscreen mode using the menu instead of ALT+Enter combo.
- Retro: Tweaked Retro Monitor / CRT effect to work better at different resolutions.
- Localization: Changed Japanese font to NonoSansCJK. Fixed Japanese font height offset.
- [PC] Graphics: Fixed fullscreen flickering on top/bottom of screen on 4:3 and 16:10 screens.
- [PC] Audio: Fixed audio glitches on some configuration by increasing the default audio buffer size.
- [PC] Options: Framerate Limiter is off by default.
- [PC] Inputs: Merged the regular and legacy controller menus into one. Legacy controllers have a little less options but the remapping process is now much obvious and fast.
- [PC] Inputs: Changed Retro Audio default mapping from R3 to L1 (PC only).
- [PC] Fixed text line in ending credit broken in previous build because of a bug in the translation builder in our side (now fixed).
- [PC] Inputs: Increased thresholds on analog axies for UP/DOWN actions to avoid accidentally opening door when running with some joysticks.
- [PC] Inputs: Fixed dead-zone handling for legacy non-xinput controllers.
Will amend this topic/post with news about what gets pushed in updates!
Some changes will occasionally be pushed to the Beta Branch first (it is noted in the build notes when it is the case).
To access it, click MORE then SETTINGS then on the right side you should see BETA CHANNELS which you can turn ON. You'll get the newest, less tested changes.
June 8, 2017
- [PC] Misc: Fixed running from an install folder that contains non-ASCII characters.
- [PC] Inputs: Reduced delay for mouse cursor to disappear to 3 seconds and tweaked code to reduce mis-detection of movement.
- [PC] Config: Creates Settings.cfg file if missing very early during boot time, so machines where the game crash will be able to see and edit the configuration file.
- [PC] Graphics: Made windowed mode resizing faster (fixed a bug where it would trigger resizing code many times, may have caused other issues).
- [PC] Debug: Increased the amount of diagnostic log output when running game with -megaverbose parameter.
- [PC] Graphics: Tweaked some DX11 initialization code to test if it fixes initialization issues that a few people are having in fullscreen mode.
- [PC] Debug: Increased the amount of diagnostic log output when running game with "wb.exe -megaverbose" parameter.
- [PC] Debug/Inputs: Added a debugging tool (wb.exe -toolinputs) to visualize the data the game is seeing. Also will help debugging incoming support for unknown controllers.
- [PC] Fixed a keyboard input bug.
June 9, 2017
- [PC] Inputs: When the game detect two gamepads and one is xinput compatible, always prioritize the xinput one. This should fix the situation with using pad remappers that emulates xinput.
- [PC] Inputs: Fixed an issue with mouse pointer not hiding.
- [PC] Starting in windowed mode by default for now, because a few people have issues with fullscreen mode. Hopefully temporary.
(Still working on support for xinput gamepad, but the fix from this morning should make it easier to use gamepad mapper/emulators if any problem arise)
June 11-12, 2017
- [PC] Inputs: Added support for legacy non-xinput controllers!
- [PC] Options: Fixed screen not clearing fully when changing to Fullscreen mode using the menu instead of ALT+Enter combo.
- Retro: Tweaked Retro Monitor / CRT effect to work better at different resolutions.
- Localization: Changed Japanese font to NonoSansCJK. Fixed Japanese font height offset.
- [PC] Graphics: Fixed fullscreen flickering on top/bottom of screen on 4:3 and 16:10 screens.
- [PC] Audio: Fixed audio glitches on some configuration by increasing the default audio buffer size.
- [PC] Options: Framerate Limiter is off by default.
- [PC] Inputs: Merged the regular and legacy controller menus into one. Legacy controllers have a little less options but the remapping process is now much obvious and fast.
- [PC] Inputs: Changed Retro Audio default mapping from R3 to L1 (PC only).
- [PC] Fixed text line in ending credit broken in previous build because of a bug in the translation builder in our side (now fixed).
- [PC] Inputs: Increased thresholds on analog axies for UP/DOWN actions to avoid accidentally opening door when running with some joysticks.
- [PC] Inputs: Fixed dead-zone handling for legacy non-xinput controllers.
Post edited June 14, 2017 by ocornut