Posted October 20, 2016
high rated
Changelog for Patch 0.1.7 (added 08 April 2016):
GENERAL:
- New: (Game changing) Dodge system: Press the space bar to perform a quick escape move. It costs 5 stamina points, available per default.
- New: 13 new Skills
- New/Fix: Magic effects for weapons and armor are now generated as normal adding a lot of new items modifiers in the game
- New: Added a minimap arrow pointing to the current quest Objective (gold for main quest, silver for secondary quest)
- New: Added a small animation for newly equipped items in the Equipped Slot of the Inventory
- Fix: graphical options are now saved (low effect mode, SVOTI, and distant depth of field)
- Fix: Camera rotation issue
- Fix: Camera stuttering - The player acceleration has been increased while the basic inertia stays smooth
- Fix: Dual Wielded weapons were not correctly restored when loading a characters
- Fix: Several crashes involving Orc skills
- Improve: the random generated dungeons are now less subject to invisible walls, we are working on a full solution.
- Modify: The max camera distance has been increased by 10%
UI:
- Fix: Various missing localization (@ui_something)
- Fix: Dialog Box border removed
- Improve: Active Skills UI: Tooltip on Power and Utility
- Improve: Top screen health bar design
- Improve: Passive Skill Panel looks decent now
- Modify: Text font for each UI panels
- Modify: Close button is now similar in each main UI windows
ENVIRONMENT:
- Fix: Unending night in the open World
- Modified: new lighting for the Character Selection
- Fix: remove the player chest in the dungeons
AUDIO:
- Modified: Replaced the (annoying) sound when you learn a spell
- Fix: Some sounds were ignoring the Volume parameters
CHARACTERS:
- New: Level of Details of "Ogre".
- New: Level of Details of "Pythus".
- New: Level of Details for "Old Zombie".
- New: Level of Details for "Champion Orc".
- Improve: Burn particle for Pithus based models and skeleton models
- Improve: Driller model has new detailed texture (but the
- Improve: Eye shader for the player
IA:
- Modified: NightStalkers no longer chase the player. However, they will teleport and attack if the player comes to close
- Improve: Fluid movement for Infernal Dogs
ANIMATION:
- New: Default dodge animation for one handed and two handed poses
- New: Idle animation for NightStalker
- Improve: Dual wielding movement animations
- Improve: Dual wielding right attack animation
- Modified: Ghoul animations
PARTICLE EFFECTS:
- New: Two handed Glass Hammer (looking really good :))
- Improve: Effect of used Rage Globe on Player
- Improve: Explosion and trail of the Fire Rain Skill
- Improve: Effect of Charger Orc
GAMEPLAY
- New Skills: Each of these skills can be looted on enemies. Each skills has various chances to be found.
- List:
- Umbra Ray: Cast multiple magic rays to nearby enemies. Only works if enemy are present
- Blizzard: A small blizzard will damage and snare affected enemies
- Chain Lightning: Lightning strikes several targets, bounding from one to another
- Deep Strike: Strike a group of enemies by teleporting on them. You will have a chance to stun them on landing.
- Lightning Bolt: Combo spells striking fast moving projectile all around
- Magnetic Strike: A fast casted, localized, lightning explosion
- Bloodbath: Enemies can no longer target you, and you steal health of the enemies nearby
- Force Shield: Provide you a chance to drop incoming attack or projectile
- Mass Frenzy: Enemies start to attack each other
- Ground Stomp: Stun all enemies nearby
- Umbral Bomb: A powerful explosion after a long delay in a localized area
- War Cry: Increase you armor and rage rating during a limited amount of time
- Absorption Shield: Absorb incoming damage and make projectile bounce (can possibly strike enemies nearby)
---
Changelog for Patch 0.1.8 (added 25 April 2016):
GENERAL:
- New: Potion system is now working correctly. Potions takes time to refill, but Globes will refille 33% of the given potion ressource (Health globe for Heath potion, Mana globes for Mana potion ect)
- New: German localization by Cotto (Thanks Cotto!)
- New: Chinese localization by ngacnlcq (Thanks ngacnlcq!)
- New: The blood is now directional, it goes depending of how you hit the ennemy
- New: The dead impulse is also now directional
- Improve: Many performance upgrade on various systems, making the game smoother during long play session. More significant performance upgrade are in progress too.
ENVIRONMENT:
- Improve: small performance improvement when outside Amarth (more layer switch)
- Improve: less physic collision problems around Amarth
- Improve: Various things in the open world, especially the area under Amarth
- Improve: New fog settings
UI:
- Improve: Loot icons position update depending of the graphic quality. Very smooth in High and Very High mode, a bit less for Medium and Low, for optimization.
- Fix: show fps option is now saved
- New: Camera shake option in Game Settings
- New: Quest Markers option in Game Settings
- New: Gore Mode option in Game Settings
- New: Items dropped in the inventory or in the belt now play a quick animation.
CHARACTERS:
- Fix: the player is no longer leaning when suddenly changing direction
ANIMATION:
- Modified: Ghoul animations
- Modified: Ogre animations
GENERAL:
- New: (Game changing) Dodge system: Press the space bar to perform a quick escape move. It costs 5 stamina points, available per default.
- New: 13 new Skills
- New/Fix: Magic effects for weapons and armor are now generated as normal adding a lot of new items modifiers in the game
- New: Added a minimap arrow pointing to the current quest Objective (gold for main quest, silver for secondary quest)
- New: Added a small animation for newly equipped items in the Equipped Slot of the Inventory
- Fix: graphical options are now saved (low effect mode, SVOTI, and distant depth of field)
- Fix: Camera rotation issue
- Fix: Camera stuttering - The player acceleration has been increased while the basic inertia stays smooth
- Fix: Dual Wielded weapons were not correctly restored when loading a characters
- Fix: Several crashes involving Orc skills
- Improve: the random generated dungeons are now less subject to invisible walls, we are working on a full solution.
- Modify: The max camera distance has been increased by 10%
UI:
- Fix: Various missing localization (@ui_something)
- Fix: Dialog Box border removed
- Improve: Active Skills UI: Tooltip on Power and Utility
- Improve: Top screen health bar design
- Improve: Passive Skill Panel looks decent now
- Modify: Text font for each UI panels
- Modify: Close button is now similar in each main UI windows
ENVIRONMENT:
- Fix: Unending night in the open World
- Modified: new lighting for the Character Selection
- Fix: remove the player chest in the dungeons
AUDIO:
- Modified: Replaced the (annoying) sound when you learn a spell
- Fix: Some sounds were ignoring the Volume parameters
CHARACTERS:
- New: Level of Details of "Ogre".
- New: Level of Details of "Pythus".
- New: Level of Details for "Old Zombie".
- New: Level of Details for "Champion Orc".
- Improve: Burn particle for Pithus based models and skeleton models
- Improve: Driller model has new detailed texture (but the
- Improve: Eye shader for the player
IA:
- Modified: NightStalkers no longer chase the player. However, they will teleport and attack if the player comes to close
- Improve: Fluid movement for Infernal Dogs
ANIMATION:
- New: Default dodge animation for one handed and two handed poses
- New: Idle animation for NightStalker
- Improve: Dual wielding movement animations
- Improve: Dual wielding right attack animation
- Modified: Ghoul animations
PARTICLE EFFECTS:
- New: Two handed Glass Hammer (looking really good :))
- Improve: Effect of used Rage Globe on Player
- Improve: Explosion and trail of the Fire Rain Skill
- Improve: Effect of Charger Orc
GAMEPLAY
- New Skills: Each of these skills can be looted on enemies. Each skills has various chances to be found.
- List:
- Umbra Ray: Cast multiple magic rays to nearby enemies. Only works if enemy are present
- Blizzard: A small blizzard will damage and snare affected enemies
- Chain Lightning: Lightning strikes several targets, bounding from one to another
- Deep Strike: Strike a group of enemies by teleporting on them. You will have a chance to stun them on landing.
- Lightning Bolt: Combo spells striking fast moving projectile all around
- Magnetic Strike: A fast casted, localized, lightning explosion
- Bloodbath: Enemies can no longer target you, and you steal health of the enemies nearby
- Force Shield: Provide you a chance to drop incoming attack or projectile
- Mass Frenzy: Enemies start to attack each other
- Ground Stomp: Stun all enemies nearby
- Umbral Bomb: A powerful explosion after a long delay in a localized area
- War Cry: Increase you armor and rage rating during a limited amount of time
- Absorption Shield: Absorb incoming damage and make projectile bounce (can possibly strike enemies nearby)
---
Changelog for Patch 0.1.8 (added 25 April 2016):
GENERAL:
- New: Potion system is now working correctly. Potions takes time to refill, but Globes will refille 33% of the given potion ressource (Health globe for Heath potion, Mana globes for Mana potion ect)
- New: German localization by Cotto (Thanks Cotto!)
- New: Chinese localization by ngacnlcq (Thanks ngacnlcq!)
- New: The blood is now directional, it goes depending of how you hit the ennemy
- New: The dead impulse is also now directional
- Improve: Many performance upgrade on various systems, making the game smoother during long play session. More significant performance upgrade are in progress too.
ENVIRONMENT:
- Improve: small performance improvement when outside Amarth (more layer switch)
- Improve: less physic collision problems around Amarth
- Improve: Various things in the open world, especially the area under Amarth
- Improve: New fog settings
UI:
- Improve: Loot icons position update depending of the graphic quality. Very smooth in High and Very High mode, a bit less for Medium and Low, for optimization.
- Fix: show fps option is now saved
- New: Camera shake option in Game Settings
- New: Quest Markers option in Game Settings
- New: Gore Mode option in Game Settings
- New: Items dropped in the inventory or in the belt now play a quick animation.
CHARACTERS:
- Fix: the player is no longer leaning when suddenly changing direction
ANIMATION:
- Modified: Ghoul animations
- Modified: Ogre animations
Post edited October 20, 2016 by DeMignon