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So for those who are interested how long it will take to max skills, etc., here is some info.

INT/4 and round it down - that's how many Skill Points you will be getting on level up. This number soft caps at 6 during normal gameplay, and it hard caps at 9 if you use cheat to increase INT way beyond 24 (hard cap for attributes is 32767).

Skill points have their own "Experience Bar". Each skill point advances this bar by 100 points. Training in Guild advances you to the next Skill Level at 0% progress (even if you had 98% progress before training). Below you can see total Skill Point Exp required for each level, and Gold required to train from previous Skill Level to current one (you will pay proportionally less if you have some Skill progress from start of Skill Level):

1. 100 (500 Gold to train)
2. 250 (900 Gold to train).
3. 475 (1575 Gold to train).
4. 812 (2696 Gold to train).
5. 1317 (4545 Gold to train).
6. 2074 (7570 Gold to train).
7. 3209 (12485 Gold to train).
8. 4911 (20424 Gold to train).
9. 7464 (33189 Gold to train).
10. 11293 (53606 Gold to train).
11. 17036 (86145 Gold to train).
12. 25650 (137824 Gold to train).

So in total you need 257 Skill Points to raise one Skill from 0, which is equivalent to paying 361,459 Gold in training. However, if you want to achieve maximum level possible, don't train Skills in Guilds.
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Sarisio: So for those who are interested how long it will take to max skills, etc., here is some info.

INT/4 and round it down - that's how many Skill Points you will be getting on level up. This number soft caps at 6 during normal gameplay, and it hard caps at 9 if you use cheat to increase INT way beyond 24 (hard cap for attributes is 32767).

Skill points have their own "Experience Bar". Each skill point advances this bar by 100 points. Training in Guild advances you to the next Skill Level at 0% progress (even if you had 98% progress before training). Below you can see total Skill Point Exp required for each level, and Gold required to train from previous Skill Level to current one (you will pay proportionally less if you have some Skill progress from start of Skill Level):

1. 100 (500 Gold to train)
2. 250 (900 Gold to train).
3. 475 (1575 Gold to train).
4. 812 (2696 Gold to train).
5. 1317 (4545 Gold to train).
6. 2074 (7570 Gold to train).
7. 3209 (12485 Gold to train).
8. 4911 (20424 Gold to train).
9. 7464 (33189 Gold to train).
10. 11293 (53606 Gold to train).
11. 17036 (86145 Gold to train).
12. 25650 (137824 Gold to train).

So in total you need 257 Skill Points to raise one Skill from 0, which is equivalent to paying 361,459 Gold in training. However, if you want to achieve maximum level possible, don't train Skills in Guilds.
Thanks a lot, this is very informative. The only thing i can't seem to follow is your conclusion to not train in guilds? A mix of spending skill points and training should give you always more than simply spending only the skill points?
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jhAtgog: Thanks a lot, this is very informative. The only thing i can't seem to follow is your conclusion to not train in guilds? A mix of spending skill points and training should give you always more than simply spending only the skill points?
There is a bug in the game: if you try to level up after maxing all Skills, you will get stuck on leveling screen, and you will have to forcefully close the game. But also keep in mind, this happens at very high levels, which aren't usually achievable during normal gameplay. This is useful mostly for those who want to make as powerful characters as possible.
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jhAtgog: Thanks a lot, this is very informative. The only thing i can't seem to follow is your conclusion to not train in guilds? A mix of spending skill points and training should give you always more than simply spending only the skill points?
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Sarisio: There is a bug in the game: if you try to level up after maxing all Skills, you will get stuck on leveling screen, and you will have to forcefully close the game. But also keep in mind, this happens at very high levels, which aren't usually achievable during normal gameplay. This is useful mostly for those who want to make as powerful characters as possible.
So roughly estimated you need about 40 normal levels with int 24 to max out one skill to 12? Taking into consideration that you class change 5 times around level 20 (which is rather late) would give you 100 additional skill points reducing the 40 for the first maxed skill to 26 levels.

This would leave you still 226 levels to max out the 6 spell schools alone, not even thinking about other skills. What is the maximum level in W&W anyways?
What skills are "grindable"?
Maybe all the weapon skills and magical one?
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drk84x: What skills are "grindable"?
Maybe all the weapon skills and magical one?
Weapon skills and locks&traps are grindable, maybe also sorcery and pickpocket and a few others? The magical schools are not.
Interesting information, but I have a couple questions:
1. How many skill points does it take to level up a skill once? (In particular, how did you arrive at the 257 figure?)
2. How do things change for elves (who get a trait that is supposed to speed up experience and skill leveling)?

I am also curious as to what the XP table looks like; does the XP to level up eventually stop increasing? Does it stop at the same point for every class, or is there some variation here?
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dtgreene: Interesting information, but I have a couple questions:
1. How many skill points does it take to level up a skill once? (In particular, how did you arrive at the 257 figure?)
I wrote it in 1st post.

Skill points have their own "Experience Bar". Each skill point advances this bar by 100 points.
Total Exp to get to 12 SKill Level is 25650, so 257 click for 100 "Exp" each. Skill "Exp" is hidden from player, it can only be seen via Hex Viewers.

2. How do things change for elves (who get a trait that is supposed to speed up experience and skill leveling)?
From what I saw, this perk isn't exactly that useful.

I am also curious as to what the XP table looks like; does the XP to level up eventually stop increasing? Does it stop at the same point for every class, or is there some variation here?
It starts from around 1000 Exp for level-up (varies per class, some rquire 900, some 1100, etc.) and tops at 250,000 Exp per level (same for ALL classes). Warrior Exp table for example:
1. 0
2. 1,000
3. 2,500
4. 4,750
5. 8,125
6. 13,187
7. 20,780
8. 32,169
9. 49, 252
10. 74,876
11. 113,312
12. 170,966
13. 257,447
14. 387,168
15. 581,749
16. 831,749
Each next level after that requires the same 250,000 EXP.
E.g., To reach Lv. 80 as Warrior you need 16,831,749 Exp, to reach Lv. 80 as Priest you need 16,889,956 Exp.
Post edited September 12, 2018 by Sarisio
With INT 8 i am always getting one skill point!

By the way this game is harder than wizardry 8, is it normal that i am still naked at level 2 ?
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drk84x: With INT 8 i am always getting one skill point!

By the way this game is harder than wizardry 8, is it normal that i am still naked at level 2 ?
Are you sure you aren't mistaking skill and attribute points? Did you multiclass already by any chance? When you multiclass you get 1 skill point until you level is higher than that of your previous class. Though if you are only lv. 2 you probably didn't multiclass yet.

Enemies occasionally drop loot - they can be either sold for money or equipped. You can buy gear from store, but I'd recommend to save money for joining guild.

Game might be hard at start.... But there is no level scaling, eventually you will be able to outlevel your enemies.

Also, I had a test party of naked wizards, being Lv.1 I had little problems. Maybe you stepped on some territory, which is designed for higher level characters? Western gate leads to harder enemies than eastern gate.
Out of curiosity, how do attribute increases work?

Also, is there any limit to training at level 1? That is, if I have a lot of excess money, could I create a new character and then use training to max their skills without gaining any levels?

For elves (or anyone else who somehow acquires the trait (for example, by hacking)), are skill points still worth 100, or are they worth 110?

2. How do things change for elves (who get a trait that is supposed to speed up experience and skill leveling)?
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Sarisio: From what I saw, this perk isn't exactly that useful.
From looking at the XP table, it looks like this trait would actually make the biggest difference at high levels. For example, if you have two level 20 characters, and one of them's an elf, when the other one reaches level 40, the elf would be level 45; that's a significant difference. On the other hand, before the XP requirements max out the level difference would only be 1 or 0.
Post edited September 13, 2018 by dtgreene
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dtgreene: Out of curiosity, how do attribute increases work?

Also, is there any limit to training at level 1? That is, if I have a lot of excess money, could I create a new character and then use training to max their skills without gaining any levels?
No, because every character can only train at a guild once per level. If you create a warrior with 10 strength, join fighter's guild, it will let you train strength up to 11, but then you will get "character is in training" message until he levels up, at which point you can train strength again to 12.

Note however that this limit is per guild. If the character was not a warrior but a samurai (and thus egligible to be member of the mage's guild), he could level up his strength at the figher's guild and his intelligence at the mage's guild both at the same level.
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drk84x: By the way this game is harder than wizardry 8, is it normal that i am still naked at level 2 ?
There is no reason to be naked - a newly created character gets 200 gold which is enough to buy a sword, shirt, pants and boots with some left over.
Post edited September 13, 2018 by stax78
So, how about a practical (albeit contrived, in a way) character build question:

Suppose I want a character to learn the spell Rebirth (7th level Spirit spell) as quickly as possible. What would be the fastest route to learning that particular spell?

(With this question, of course, comes another, more practical question; is there any stat loss or other penalty for having a character die and be resurrected? (Classic Wizardry (not 8) and Might and Magic have this sort of mechanic.))
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dtgreene: So, how about a practical (albeit contrived, in a way) character build question:

Suppose I want a character to learn the spell Rebirth (7th level Spirit spell) as quickly as possible. What would be the fastest route to learning that particular spell?

(With this question, of course, comes another, more practical question; is there any stat loss or other penalty for having a character die and be resurrected? (Classic Wizardry (not 8) and Might and Magic have this sort of mechanic.))
Start an elf-priest with as much intelligence as possible. Join the guild(s) as soon as possible. Spend all your skill-points in spiritcraft, spend all your money in training spiritcraft.

For the second question: sorry i never used that spell.
Post edited September 13, 2018 by jhAtgog
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dtgreene: (With this question, of course, comes another, more practical question; is there any stat loss or other penalty for having a character die and be resurrected? (Classic Wizardry (not 8) and Might and Magic have this sort of mechanic.))
I don't believe there any penalties for being resurrected(beyond the obvious cost you pay at a temple if you can't do the resurrection yourself). The resurrect might fail if the dead character has low fortitude - he will then be turned into ash, which requires the more powerful resurrection spell to fix., but that's about it.