Posted May 01, 2016
I am thinking of actually playing Wizardry Gaiden 4, and I am wondering how a party like this one looks starting out:
Dracon Fighter
Lizardman Valkyrie
Rawulf Priest (to Monk at level 13)
Dragon Thief
Faerie Mage (to Alchemist at level 13)
Dracon Psionic (to Ranger at level 13)
A few things to note:
*: The game uses old-school (Wizardry 1-5) mechanics. This includes the magic system (with the addition of alchemy and psionics as new types of magic) and the way class changes work (except that you do get to retain your class's minimum stats).
*: If you get at most 10 bonus points, you can start at level 4 at the cost of 3 years. Note that age reduction is possible with the IHALON spell (which is now a level 7 psionic spell).
*: Dracon Breath does up to 1/2 your HP in battle, and at level 9, hits a whole group. In other words, this isn't the sort of ability that becomes useless later; it actually outdamages TILTOWAIT at higher levels. Each character is limited to one use per battle.
*: Some races level up faster in certain classes than others. For example, Rawulfs level up really fasts as Priests (fastest rate in the game, tied with Gnome Fighters).
*: Stat caps are base +10, not 18. (So, for example, a Lizardman can get 22 STR and 24 VIT, and a Faerie can get 24 AGI.)
*: Faeries get 5 AC naturally, and for whatever reason, can use most of the oriental (Samurai/Ninja) weapons.
*: Samurai and Monk require lucky rolls (over 10 bonus points) to create, and therefore can't start at level 4. Lord and Ninja are out of question for beginning characters, so don't suggest them as starting classes.
*: Monk and Ninja natural AC stacks with AC from equipment, unlike in other classic Wizardry games. However, equipment availability is limited to compensate for that.
*: Bards do not start with the Poet's Lute; you need to pay 500 gold to purchase one in the shop.
So, with that in mind, how does the party I listed above look?
Dracon Fighter
Lizardman Valkyrie
Rawulf Priest (to Monk at level 13)
Dragon Thief
Faerie Mage (to Alchemist at level 13)
Dracon Psionic (to Ranger at level 13)
A few things to note:
*: The game uses old-school (Wizardry 1-5) mechanics. This includes the magic system (with the addition of alchemy and psionics as new types of magic) and the way class changes work (except that you do get to retain your class's minimum stats).
*: If you get at most 10 bonus points, you can start at level 4 at the cost of 3 years. Note that age reduction is possible with the IHALON spell (which is now a level 7 psionic spell).
*: Dracon Breath does up to 1/2 your HP in battle, and at level 9, hits a whole group. In other words, this isn't the sort of ability that becomes useless later; it actually outdamages TILTOWAIT at higher levels. Each character is limited to one use per battle.
*: Some races level up faster in certain classes than others. For example, Rawulfs level up really fasts as Priests (fastest rate in the game, tied with Gnome Fighters).
*: Stat caps are base +10, not 18. (So, for example, a Lizardman can get 22 STR and 24 VIT, and a Faerie can get 24 AGI.)
*: Faeries get 5 AC naturally, and for whatever reason, can use most of the oriental (Samurai/Ninja) weapons.
*: Samurai and Monk require lucky rolls (over 10 bonus points) to create, and therefore can't start at level 4. Lord and Ninja are out of question for beginning characters, so don't suggest them as starting classes.
*: Monk and Ninja natural AC stacks with AC from equipment, unlike in other classic Wizardry games. However, equipment availability is limited to compensate for that.
*: Bards do not start with the Poet's Lute; you need to pay 500 gold to purchase one in the shop.
So, with that in mind, how does the party I listed above look?