So that the portraits pop out to the black side columns
which appear when you play the game on a widesreen display while telling OS/video driver to keep the 4:3 aspect ratio?
Such a mod does not exist to my knowledge.
I wonder what would happen if I would run that on my T60p Frankenpad with 4:3 ips flexview panel;)
.
It would probably require to teach the engine to break the 4:3 aspect ratio
unlike the widescreen mod which at least stretches the UI,
while the view angle in 3D window is increased,
but not at the degree one would expect from looking at the black sidebars of the 4:3 output.
You can also set the video output via 3dSetup.exe to OpenGL,
if you get grid lines install the openGL fix:
http://www.zimlab.com/wizardry/recovered/wolfie/Wizardry8BUG-FIXES.html Should you find a coder who can expand the native video output of the game,
it would be nice to also get some hardcoded limits removed in the process :D
Make all 160 possible spells 100% functional for PCs and monsters, incl fizzle&backfire,
or even increase the total number to lets say 1000, code in turn to stone & stone to flesh effects, remove hardcoded limit of 1000 facts.
However there is an option to make at least the bottom more transparent:
Get the transparent compass mod here:
http://www.zimlab.com/wizardry/recovered/zip/W4st_Transparent_Compasses.zip find the transparency increasing update to that mod as part of this small mod pack:
http://www.mediafire.com/file/7ztx3jyl0cuhvn6/Wiz8_various_mico_mods.rar/file.
(you must collapse at least one of the 3 windows aka radar, text or formation,
else cursor graphi glithes, best use text window as the messages are still displayed.
You can also go "full transparent": run the unpatched version (v 1.0) under cyber man's wizardry 8 trainer,
it unlocks a developer mode with console and shortcuts, one of them, F8, will hide all UI elements from the screen.