Posted November 09, 2019
I've played it for a few hours now and am really enjoying it. However, I have a few questions since I have no previous experience with this series.
1. It seems you can class change at level up, unless I'm misunderstanding the UI (gender and race are greyed out but class is in white text). Is this a basic part of the gameplay that you should engage with, like it is in games like Final Fantasy V or Octopath Traveller? Or is it just a nice option that you can safely ignore?
2. I heard in a Let's Play that it's really recommended to have either a Bard or Gadgeteer. I don't have either of these. Will that be a problem?
3. How much of a focus is there on NPC interaction beyond just accepting quests? Let's say on a scale of "Skyrim" to "Planescape: Torment"? Just wondering how useful the Communication skill is, really.
4. I guess everyone should raise Vitality at least to some degree? And that Rogues shouldn't ignore Strength? I also get the feeling Speed is good for most people; attackers get more attacks and can kill before being killed. Healers can heal injured allies before they get hit again, etc.
5. Is it more important to focus on the overall skills (e.g. Close Combat) than the more specific skills (e.g. Swords)?
6. Any obvious levelling up pitfalls? For example, it's always a massive waste to raise Resistance in Dark Souls, it's an utterly wasted level up.
Thanks. I might have more later (who am I kidding? Of course I will!) Really loving the game, even if I feel like I've been in this monastery so long I should have my mail redirected here.
1. It seems you can class change at level up, unless I'm misunderstanding the UI (gender and race are greyed out but class is in white text). Is this a basic part of the gameplay that you should engage with, like it is in games like Final Fantasy V or Octopath Traveller? Or is it just a nice option that you can safely ignore?
2. I heard in a Let's Play that it's really recommended to have either a Bard or Gadgeteer. I don't have either of these. Will that be a problem?
3. How much of a focus is there on NPC interaction beyond just accepting quests? Let's say on a scale of "Skyrim" to "Planescape: Torment"? Just wondering how useful the Communication skill is, really.
4. I guess everyone should raise Vitality at least to some degree? And that Rogues shouldn't ignore Strength? I also get the feeling Speed is good for most people; attackers get more attacks and can kill before being killed. Healers can heal injured allies before they get hit again, etc.
5. Is it more important to focus on the overall skills (e.g. Close Combat) than the more specific skills (e.g. Swords)?
6. Any obvious levelling up pitfalls? For example, it's always a massive waste to raise Resistance in Dark Souls, it's an utterly wasted level up.
Thanks. I might have more later (who am I kidding? Of course I will!) Really loving the game, even if I feel like I've been in this monastery so long I should have my mail redirected here.
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