Posted March 02, 2025
Hello WIZ8 veterans,
I started another Wizardry run, but quickly realized that the GOG version is no longer compatible with my Win10 version. So I installed FanPatch 1.28 and it works.
I'm in Trynton in the current run and every time at about this point in the game when the spell 'Hypnotic Lure' is available, I'm tempted to play the rest of it without sound, as this horrible sound of this otherwise great spell just drives me mad!!! 'o_O”
This time I tried to tackle the problem via Cosmic Forge. (I downloaded the latest version, including the required dlls here:
https://spershin.wixsite.com/mad-god-tiny-hut )
Stored it in a seperate directory, outside 'x86 UAC territory'.
I was able to find the spell in the CF Editor without an issue, and the sound was also changed quickly, but I just don't understand how this is supposed to work with the CF Injector and wiz8 1.28!
The changes are saved and also (in my opinion) stored correctly, namely as *.dbs files in the **\Wizardry 8\Data\databases folder, and an *.mls file is also created in the 'spells' folder.
However, the changes are not applied!
My guess is that the correct *.exe is not being used with the CFInjector, or get lost somehow.
I have adapted the batch file 'W8LaunchWithAgent.bat' as shown below, whereby the Wizardry-EXE to start 1.28 has also been renamed to Wiz8.exe:
echo off
cls
CFInjector.exe “D:\GOG Galaxy\Games\Wizardry 8\Wiz8.exe” “D:\GOG Galaxy\Games\Wizardry 8\Wiz8.exe”
pause
The game starts without the 1.28 launcher, I can load my saves, but unfortunately there is no trace of the changes made with CF.
Anyone have any tips on how to use CF with 1.28?
Any help would be appreciated.
I started another Wizardry run, but quickly realized that the GOG version is no longer compatible with my Win10 version. So I installed FanPatch 1.28 and it works.
I'm in Trynton in the current run and every time at about this point in the game when the spell 'Hypnotic Lure' is available, I'm tempted to play the rest of it without sound, as this horrible sound of this otherwise great spell just drives me mad!!! 'o_O”
This time I tried to tackle the problem via Cosmic Forge. (I downloaded the latest version, including the required dlls here:
https://spershin.wixsite.com/mad-god-tiny-hut )
Stored it in a seperate directory, outside 'x86 UAC territory'.
I was able to find the spell in the CF Editor without an issue, and the sound was also changed quickly, but I just don't understand how this is supposed to work with the CF Injector and wiz8 1.28!
The changes are saved and also (in my opinion) stored correctly, namely as *.dbs files in the **\Wizardry 8\Data\databases folder, and an *.mls file is also created in the 'spells' folder.
However, the changes are not applied!
My guess is that the correct *.exe is not being used with the CFInjector, or get lost somehow.
I have adapted the batch file 'W8LaunchWithAgent.bat' as shown below, whereby the Wizardry-EXE to start 1.28 has also been renamed to Wiz8.exe:
echo off
cls
CFInjector.exe “D:\GOG Galaxy\Games\Wizardry 8\Wiz8.exe” “D:\GOG Galaxy\Games\Wizardry 8\Wiz8.exe”
pause
The game starts without the 1.28 launcher, I can load my saves, but unfortunately there is no trace of the changes made with CF.
Anyone have any tips on how to use CF with 1.28?
Any help would be appreciated.
Post edited March 02, 2025 by B4PH0