perechon: I know, but this is no option for me, I´m playing the SNES-version. Better graphics, you know?
There's also one rather significant gameplay quirk of this particular version: The stat cap is not 18. Instead, each stat can be increased up to 10 points past the racial base. For example, a Dwarf can get Strength and Vitality higher than any race, resulting in (slightly) increased damage as well as more HP per level, but Agility will be limited; on the other hand, a Gnome can reach 20 Agility, which is enough to always act before the enemies (unless there's a bug; the SFC Wizardry 1+2+3 has a bug here).
In particular, a Hobbit Ninja with 22 AGI (possible in the SNES version) will have an 88% chance of inspecting traps. (Compare that to a Thief, who will have a 95% chance at 16 AGI.)
By the way, this stat cap change has been adopted by Japanese Wizardry games as well, which in turn means it can be found in Elminage Gothic (great game, by the way, though it does get rather brutal, but then again, so does Wizardry 5) and Stranger of Sword City (though the cap is base + 20 in SoSC).