Posted December 29, 2024
Kind of a necro reply, but I started participating on these forums a little more. I recently found out the Pascal source code for Apple 2 Wizardry was reverse engineered and made available, some time in the last 2 years. I found it really novel that Wizardry used concatenated 3 integers to represent experience points. You now have a number in the quintillions. I don't know how Bard's Tale or Ultima represented numbers nor Deathlord, which was Ultima-like and used similar assembler trickery to do whatever it does.
Editing a binary compiled Pascal file (and whatever encoding scheme SirTech used) certainly wasn't within the range of a normal Apple 2 user, and would definitely need a 3rd party editor program.
https://steamcommunity.com/app/2518960/discussions/0/4326349159975669701/?ctp=2#c4347743556799907215
there's some extra posts with analysis too!
https://steamcommunity.com/app/2518960/discussions/0/4330853975912992805/#c4330853975913067065
https://steamcommunity.com/app/2518960/discussions/0/4330853975912992805/#c4347743556799934501
https://steamcommunity.com/app/2518960/discussions/0/4330853975912992805/#c4347743556799953463
Editing a binary compiled Pascal file (and whatever encoding scheme SirTech used) certainly wasn't within the range of a normal Apple 2 user, and would definitely need a 3rd party editor program.
https://steamcommunity.com/app/2518960/discussions/0/4326349159975669701/?ctp=2#c4347743556799907215
there's some extra posts with analysis too!
https://steamcommunity.com/app/2518960/discussions/0/4330853975912992805/#c4330853975913067065
https://steamcommunity.com/app/2518960/discussions/0/4330853975912992805/#c4347743556799934501
https://steamcommunity.com/app/2518960/discussions/0/4330853975912992805/#c4347743556799953463
Post edited December 29, 2024 by darthvo