Posted May 23, 2013
high rated
What this does:
Attempt to speed up Wizardry 8's battles by reducing animation time. I basically removed about half the frames from every animation (Some important NPCs were left alone), and double missile velocity. I don't know if this necessarily speeds up combat THAT much, but it does feel more responsive to me. Tell me what you think?
This is intended to be used with WizFast.exe. Link provided by one of the other posters below.
Installation:
I'm not super familiar with how W8 modding works, so this might need some adjustment.
First, back up the MONSTERS, Databases, and MISSILES folders from your Wizardry 8/Data directory if present.
Copy the Data folder into your main Wizardry 8 directory. Override everything.
That SHOULD do it. I hope?
Side effects:
Most of the NPC-generated battle sounds are disabled by this. I may or may not fix this, or do something with this. The model scripts aren't really accounting for the reduced frames, in terms of when sounds should play, so sometimes they just don't.
The animation is going to be considerably less smooth.
Some of the spell and missile launch timings will be off. I probably can't do much about this.
Potential bugs:
If this causes any crashes, try to tell me what you were fighting when it crashed. I might need to update some of the model scripts to account for the shorter animation lengths.
To Do:
I might reduce the dodge animations further. Or just eliminate them entirely.
Might increase missile velocity more, too. Not really sure how fast the numbers in Cosmic Forge actually are.
Version .5 available here:
https://www.dropbox.com/s/jup0feu4g2qr32o/wiz_8_speedmod.zip?dl=0
Attempt to speed up Wizardry 8's battles by reducing animation time. I basically removed about half the frames from every animation (Some important NPCs were left alone), and double missile velocity. I don't know if this necessarily speeds up combat THAT much, but it does feel more responsive to me. Tell me what you think?
This is intended to be used with WizFast.exe. Link provided by one of the other posters below.
Installation:
I'm not super familiar with how W8 modding works, so this might need some adjustment.
First, back up the MONSTERS, Databases, and MISSILES folders from your Wizardry 8/Data directory if present.
Copy the Data folder into your main Wizardry 8 directory. Override everything.
That SHOULD do it. I hope?
Side effects:
Most of the NPC-generated battle sounds are disabled by this. I may or may not fix this, or do something with this. The model scripts aren't really accounting for the reduced frames, in terms of when sounds should play, so sometimes they just don't.
The animation is going to be considerably less smooth.
Some of the spell and missile launch timings will be off. I probably can't do much about this.
Potential bugs:
If this causes any crashes, try to tell me what you were fighting when it crashed. I might need to update some of the model scripts to account for the shorter animation lengths.
To Do:
I might reduce the dodge animations further. Or just eliminate them entirely.
Might increase missile velocity more, too. Not really sure how fast the numbers in Cosmic Forge actually are.
Version .5 available here:
https://www.dropbox.com/s/jup0feu4g2qr32o/wiz_8_speedmod.zip?dl=0
Post edited April 12, 2017 by amccour