Posted June 30, 2013
I just finished Wizardry 8 and thought could try to start another playthrough since the charm seems to manage to hold. I was just let down by the very easy difficulty of the end game.
Magic clearly was supposed to be the thing for the enemies in the latter parts (Rapax, Rynjin, Ascension Peak). The problem was once you have Magic Screen, Element Shield and Soul Shield at full power, the enemies have exactly the first turn time to slaughter you; after that they stand no chance because their spells simply don't do anything. There were not enough high melee damage enemies. Al-Sedexus was pretty fearsome with 150 damage per turn, but she didn't like melee too much.
So can anyone recommend a difficulty mod that increases the difficulty mainly in the latter parts of the game, or alternatively a larger content mod incorporating difficulty changes? I was looking some up but the results were not too encouraging. Dodd's mod for example seemed to achieve difficulty by simply making everyone a supermonster, spawning these supermonsters every few minutes and then putting überweapons in the game so you can battle them.
Ps.
I would also like to see a good big showdown on Ascension Peak. You know, free for all between Savant, me, Umpani, T'Rang, Higardi, Rapax, throw in some Don Barlone and Anselm for good measure. Despite their big talk, the only one I ever saw on Ascension Peak was Bela. Was a bit of a disappointment.
Magic clearly was supposed to be the thing for the enemies in the latter parts (Rapax, Rynjin, Ascension Peak). The problem was once you have Magic Screen, Element Shield and Soul Shield at full power, the enemies have exactly the first turn time to slaughter you; after that they stand no chance because their spells simply don't do anything. There were not enough high melee damage enemies. Al-Sedexus was pretty fearsome with 150 damage per turn, but she didn't like melee too much.
So can anyone recommend a difficulty mod that increases the difficulty mainly in the latter parts of the game, or alternatively a larger content mod incorporating difficulty changes? I was looking some up but the results were not too encouraging. Dodd's mod for example seemed to achieve difficulty by simply making everyone a supermonster, spawning these supermonsters every few minutes and then putting überweapons in the game so you can battle them.
Ps.
I would also like to see a good big showdown on Ascension Peak. You know, free for all between Savant, me, Umpani, T'Rang, Higardi, Rapax, throw in some Don Barlone and Anselm for good measure. Despite their big talk, the only one I ever saw on Ascension Peak was Bela. Was a bit of a disappointment.