Posted July 03, 2015
Well, the series does have:
Creeping Coins, an enemy that breathes, hitting your entire party for a massive 0 points of damage (1 in Wizardry 4)
Poison Giants, a strong enemy with a nasty breath attack that's nearly immune to magic (in Wizardry 4, this includes MAKANITO), but it turns out is only level 1.
Fuzzballs, a weak enemy that gets zero attacks per round, but it turns out they're level 100. This enemy, in fact, seems to be designed just to be annoying (but is useful in Wizardry 4 because the AI doesn't know how to deal with them).
Dinks (unidentified: old men I think), which are weak but immune to magic. In Wizardry 4, they have only 3 HP but -90 AC. [1]
Toga Llamas, as well as a superboss that is a llama.
Of course, other early cRPGs have their ridiculous elements. Fighting 200+ enemies in one battle in Might and Magic 2, fighting nearly 400 (!) enemies in a particular spot in Bard's Tale 1, a part in Might and Magic 2 where the intended solution to a puzzle involves what a typical player might consider a glitch, Might and Magic 3 having what most people would consider a debug item obtainable, the Ultima series having the "unkillable" Lord British (there's a reason that is in quotes), Bard's Tale 2 and 3 both having a spell that heals and buffs your party *and* does damage to all enemies (and in BT2 it isn't even an Archmage spells), Ultima 7 allowing you to kill Lord British in a rather ridiculous way, and this list is probably not complete.
[1] Wizardry 4 monster stats (along with a major puzzle SPOILER) can be found at http://cafeyayoi.web.fc2.com/game/row/monster4.html (page is in Japanese)
Creeping Coins, an enemy that breathes, hitting your entire party for a massive 0 points of damage (1 in Wizardry 4)
Poison Giants, a strong enemy with a nasty breath attack that's nearly immune to magic (in Wizardry 4, this includes MAKANITO), but it turns out is only level 1.
Fuzzballs, a weak enemy that gets zero attacks per round, but it turns out they're level 100. This enemy, in fact, seems to be designed just to be annoying (but is useful in Wizardry 4 because the AI doesn't know how to deal with them).
Dinks (unidentified: old men I think), which are weak but immune to magic. In Wizardry 4, they have only 3 HP but -90 AC. [1]
Toga Llamas, as well as a superboss that is a llama.
Of course, other early cRPGs have their ridiculous elements. Fighting 200+ enemies in one battle in Might and Magic 2, fighting nearly 400 (!) enemies in a particular spot in Bard's Tale 1, a part in Might and Magic 2 where the intended solution to a puzzle involves what a typical player might consider a glitch, Might and Magic 3 having what most people would consider a debug item obtainable, the Ultima series having the "unkillable" Lord British (there's a reason that is in quotes), Bard's Tale 2 and 3 both having a spell that heals and buffs your party *and* does damage to all enemies (and in BT2 it isn't even an Archmage spells), Ultima 7 allowing you to kill Lord British in a rather ridiculous way, and this list is probably not complete.
[1] Wizardry 4 monster stats (along with a major puzzle SPOILER) can be found at http://cafeyayoi.web.fc2.com/game/row/monster4.html (page is in Japanese)