RChu1982: I actually grew up with Morrowind (it was the first game I downloaded from GOG, before W8). I loved creating Nord Males, for their high Endurance (remember that Endurance is not retroactive, meaning get it as high as possible early, to maximize hit points). I loved the Fighter-Nords, they would max Strength and Endurance early, and then work on Dexterity and Speed afterwards.
I just got lost in the world, talking to too many NPCs about everything, that I would usually get too high level (by abusing trainers, and the Creeper that would make me a lot of money), and few quests would be done, that I lost interest. I would also get annoyed with the many bugs in that game, like the one that would prevent you getting a 5X attribute bonus on level up if you were to get an attribute to 100. I would often "cheat" just to fix the attribute system, and edit in 100 to whatever "should" have been maxed, if not for the bug.
C'mon, it's 2002, and they're *still* using non-retroactive HP gains? This stupid mechanic should have died a long time ago. It *maybe* was undestandable back in 1994 (when Arena was released), and *possibly* when Daggerfall was released in 1996, but come on. Might & Magic 3 had retroactive HP gains, and that was back in *1991*. Evin Wizardry 8, released in 2001, got rid of both non-retroactive HP gains and random HP games. It's really inexcusable that Bethesda has stubbornly clung onto such an awful mechanic.
(And the problem persists into Oblivion, relesaed in 2006.)
This whole issue with HP gains isn't the only thing that Wizardry 8 did better than Morrowind. For example, with skill increases:
* In Morrowind, you have to succeed at using a skill to get skill experience, making it rather painful to raise a skill from a low value without training. This is not the case in Wizardry 8, and in some cases (spells), skills improve faster when they fail.
* In Morrowind, the difficulty of the action you perform doesn't affect the amount of skill experience you get. If you want to practice Destruction, you need to repeatedly cast low level spells; casting a high level spells, assuming it's successful, won't give any more skill experience. (Exceptions do exist.) Wizardry 8 isn't like that; casting a high level spell gives you more skill experience. (Note that, in both games, it's harder to increase skills that are already high.)