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I have played Wizardry 6-8 all a little bit. I dont remember Wizardry 8 too well but I wanted to try something different last night while making my party.
My main question is a Fairy Monk going to do ok if I gave her zero extra points STR? She is all speed, dex and sense I think. I worry because it says STR is connected with damage. She doesnt have to be a monster hitter but I need her to function through all stages of the game.

My party, the first five were what I knew I wanted as a team. For the sixth I wanted a fairy but not a mage so it was Monk or Alchemist.

Felpur Lord
Elf Samurai
Human Ninja
Human Pscionist
Gnome Gadgeteer
Fairy Monk
Post edited July 06, 2016 by SirHandsome
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SirHandsome: My main question is a Fairy Monk going to do ok if I gave her zero extra points STR? She is all speed, dex and sense I think. I worry because it says STR is connected with damage. She doesnt have to be a monster hitter but I need her to function through all stages of the game.
STR is actually rather important for fighter types, as it has the most obvious effect on melee fighting ability (I believe it affects chance to hit as well as damage). Having 100 STR gives you twice as much damage as with 50 STR.

It's important enough that I consider it to be the most important stat for fighter types. Therefore, I would actually recommend, instead of putting no points in STR, instead put the maximum number into STR.

Also, keep in mind that your weapon selection will be limited to the point where bare hands will likely be using bare hands for most of the time (though there are decent weapons in the Staff & Wand category, including the Staff of Doom and Zatoichi Bow, that don't have the "no faerie" restriction).
Honestly I'd suggest a faerie rogue instead. You've already got a psionic, and monk unarmed attacks are pretty weak without high strength, which a faerie isn't really going to have until MUCH later. Monk doesn't have a strength requirement so the faerie will be starting at 25, which means even if you max it up as far as it'll go at creation, it'll still take a while. Rogues, however, get the neat backstab ability which largely makes up for their low starting strength (since rogue will be coming up from 25 too).

Plus rogues get to use the Thieves Dagger, which is great, and can also use the Sprite's Dagger, which is a truly excellent weapon both for its high offhand damage and the stamina regen (so you aren't beholden to female-only stamina regen items). Monks can't use the Sprite's Dagger or the Doll's Gloves. Basically, I don't really see what Monk would really bring to your party as it is. If you changed your psionic to be the alchemist I think the monk would shine more compared to your current team.
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bevinator: Monks can't use the Sprite's Dagger or the Doll's Gloves.
They can, however, use the Rod of Sprites, Staff of Doom, and even the Zatoichi Bow.
I was afraid the low STR was a problem. I had hoped with the decked out stats in DEX, which helps with armor pen and hit chance, SPD, which helps with the attack #, and SEN, Which would help with the close combat stuff, that all that would make up for the fact she had no STR.
I dont care to spend the whole game trying to get her STR up either, shes a fairy and its already a stretch for the roleplay aspect as far as the Monk goes.
I was also worried hands and feet fighting would not scale well in late game, is that true?

I think I might make the Fairy an Alchemist, or maybe a Rogue like Bevinator suggests.... Anymore thoughts?
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SirHandsome: I think I might make the Fairy an Alchemist, or maybe a Rogue like Bevinator suggests.... Anymore thoughts?
Well, the Fairy loses one of their better racial abilities if you play a class without mana. Your choice, of course, but I wouldn't play a Fairy rogue. You can't wear the half-decent armor that rogues can normally wear, and that bump of 2 points of base AC is not worth much when you have stealth, which will fairly quickly get you +9 to your base AC (since getting passive-gain skills to 90 is rather quick if your controlling attributes are good).

I don't really like fairies in Wiz8(I don't even use them for Bishops, which seemed to me at first to be the most optimal class for them). If you do, then have at it. Sir-Tech did a truly laudable job of making that game open enough that almost any race/class combo can work just fine as long as you're willing to put in the time to get those skills.

From a roleplay perspective, I'd have to think it's easier to imagine a little fairy going turboblender with little sharp knives, or throwing alchemical bombs left and right. What's going to happen if Tinkerbell slaps me, anyway? Doubt it'll hurt.

[url=Of course, the BEST fairies would be those two drunk bastards from the movie Willow. Loved those ridiculous little dudes][/url]
haha, yeah, Fairy monk is a bit of a stretch really.
I think I will go with the Alchemist. I saw that you get an Android monk at some point who looks really cool, and I imagine an Alchemist will come in real handy from what I see in the manual.
Post edited July 09, 2016 by SirHandsome
it is the best of the damage spell books and has the option to go ninja if you collect at least 50 str... dual to bishop is another option but thats not as nubbish.
I would have ditched the Psionic instead of the Monk, as I find the Monk vastly superior (easiest hybrid to develop next to the valk and his spellcasting abilty can come very close to the one of a Psionic in short time, without his squishyness and some serious fighting abilities to boot)

Instead of the Psionic, i would choose either an Alchemist or a bishop. From your selection of hybrid classes, I can already see that you have all four spellbooks with them, but a ninja really isn't meant for spellcasting as you have way too many other things to develop here, so it's alchemy is mostly lost (unless you mix tons of potions with him, which takes forever)

It's actually something I don't like with the alchemy hybrids: both of them, the Ninja and the Ranger, tend not to use Magic at all despite having the singe best spellbook in the game