Posted October 22, 2015
So here's the thing: As a Bard you can make use of some very powerful spells with instruments, but in combat you have only access to the 8 you have selected for your personaly inventory.
There are 21 instruments in the game (excluding imports), so you have to make some decisions.
I have structured this by the music skill required to use the instruments, which also roughly reflects the order in which you usually find them:
MUSIC SKILL <= 30
================
Bard inventory:
- Poet's Lute (Sleep)
- Angel's Tongue (Bless)
- Piering Pipes (Shrill Sound)
- Siren's Wail (Insanity)
- Snare of Delay (Slow)
- Frigid Fiddle (Freeze Flesh)
- Silent Lyre (Silence)
Party inventory:
- Viola D'Amore (Charm)
- Mandolin of the Magus (Magic Screen)
MUSIC SKILL <=60
===============
Here the choices are rather straightforward. Sleep is not as powerful anymore, neither are attacking spells like Shrill Sound. Instead of Slow you now have Haste, which is better, and instead of Freeze Flesh you have Freeze All. The only tough call is whether or not to discard Silence, but I figure in W8 this spell is not as powerful anymore compared to its importance in W6/7, so I got rid of it. But it probably also depends on what your real spell casters can do.
Bard inventory:
- Angel's Tongue (Bless)
- Siren's Wail (Insanity)
- Jericho Horn (Armormelt)
- Rousing Drums (Haste)
- Soulful Sax (Soul Shield)
- Arresting Aria (Freeze All)
- Banshee's Howl (Hex)
- Dulcimer of Mending (Heal All)
Party inventory:
- Viola D'Amore (Charm)
- Mandolin of the Magus (Magic Screen)
Discarded:
- Poet's Lute (Sleep)
- Piercing Pipes (Shrill Sound)
- Snare of Delay (Slow)
- Frigid Fiddle (Freeze Flesh)
- Silent Lyre (Silence)
MUSIC SKILL >60
===============
Here the "problems" start. By level 90 you can additionally use the follwing instruments:
- Succubus Song (Lifesteal)
- Chaos Drone (Pandemonium)
- Strings of Seduction (Turncoat)
- Hades Harp (Cerebral Hemmorage)
- Renaissance Lute (Restoration)
- Infernal Horn (Nuclear Blast)
So, which of those do you add to your inventory, and which of the old ones do you discard? Again, it probably depends on what kinds of magic users you have, and also of the area you're in (Nuclear Blast is not really helpful against Rapax).
Personally I don't really use Lifesteal. Pandemonium sounds nice, but I rerely use it either (not a big fan of the Fear condition, since enemies tend to run away and hunting them down can be a drag). Turncoat is REALLY nice and works like an alternative of Summon Elemental, since you essentially create a new temporary ally. Cerebral Hem. is a very good attack vs. single opponents (around 100 damage is quite common). Restoration is always nice, but if your party has very good resistances, you might not use it very often. Nuclear Blast is a cool damage spell, but not as powerful as in earlier Wizardry games.
What are your preferences?
PS: The same issue occures for the Gadgeteer of course, but I think that it's a bit more obvious (not super obvious though) which gadgets to keep and which to discard.
There are 21 instruments in the game (excluding imports), so you have to make some decisions.
I have structured this by the music skill required to use the instruments, which also roughly reflects the order in which you usually find them:
MUSIC SKILL <= 30
================
Bard inventory:
- Poet's Lute (Sleep)
- Angel's Tongue (Bless)
- Piering Pipes (Shrill Sound)
- Siren's Wail (Insanity)
- Snare of Delay (Slow)
- Frigid Fiddle (Freeze Flesh)
- Silent Lyre (Silence)
Party inventory:
- Viola D'Amore (Charm)
- Mandolin of the Magus (Magic Screen)
MUSIC SKILL <=60
===============
Here the choices are rather straightforward. Sleep is not as powerful anymore, neither are attacking spells like Shrill Sound. Instead of Slow you now have Haste, which is better, and instead of Freeze Flesh you have Freeze All. The only tough call is whether or not to discard Silence, but I figure in W8 this spell is not as powerful anymore compared to its importance in W6/7, so I got rid of it. But it probably also depends on what your real spell casters can do.
Bard inventory:
- Angel's Tongue (Bless)
- Siren's Wail (Insanity)
- Jericho Horn (Armormelt)
- Rousing Drums (Haste)
- Soulful Sax (Soul Shield)
- Arresting Aria (Freeze All)
- Banshee's Howl (Hex)
- Dulcimer of Mending (Heal All)
Party inventory:
- Viola D'Amore (Charm)
- Mandolin of the Magus (Magic Screen)
Discarded:
- Poet's Lute (Sleep)
- Piercing Pipes (Shrill Sound)
- Snare of Delay (Slow)
- Frigid Fiddle (Freeze Flesh)
- Silent Lyre (Silence)
MUSIC SKILL >60
===============
Here the "problems" start. By level 90 you can additionally use the follwing instruments:
- Succubus Song (Lifesteal)
- Chaos Drone (Pandemonium)
- Strings of Seduction (Turncoat)
- Hades Harp (Cerebral Hemmorage)
- Renaissance Lute (Restoration)
- Infernal Horn (Nuclear Blast)
So, which of those do you add to your inventory, and which of the old ones do you discard? Again, it probably depends on what kinds of magic users you have, and also of the area you're in (Nuclear Blast is not really helpful against Rapax).
Personally I don't really use Lifesteal. Pandemonium sounds nice, but I rerely use it either (not a big fan of the Fear condition, since enemies tend to run away and hunting them down can be a drag). Turncoat is REALLY nice and works like an alternative of Summon Elemental, since you essentially create a new temporary ally. Cerebral Hem. is a very good attack vs. single opponents (around 100 damage is quite common). Restoration is always nice, but if your party has very good resistances, you might not use it very often. Nuclear Blast is a cool damage spell, but not as powerful as in earlier Wizardry games.
What are your preferences?
PS: The same issue occures for the Gadgeteer of course, but I think that it's a bit more obvious (not super obvious though) which gadgets to keep and which to discard.