Posted December 06, 2023
Powercast is useful to anybody with magic, but only "essential" to a few classes, particularly the more offensive spellbooks (Psionics and Wizardry).
Magic falls off on Ascension Peak. Enemy spawns match the party's average level, you can never truly master AP, like you can with the other 95% of the game. Even if you somehow ground your party to level 50, you would face similar enemies, such as level 50 ArmeGazers.
This leads me to my last MDP, consisting of a Bard, Gadgeteer, Priest, Alchemist, Psionic, and Mage. At AP, the Bard and Gadgeteer were stamina-casting at whatever level they felt like, not consistently doing anything to enemies near their level (they did good against lower level enemies, however).
Even the four casters with maxed Powercast weren't doing much against same level enemies. I had to rely on ranged combat.
This gives credence to the main 4 attributes to max: Strength, Dexterity, Speed, Senses. You get Powerstrike, Reflextion, Snakespeed, and Eagle Eye.
The end-game is indeed determined by ranged combat, if you're a grinder like me.
Magic falls off on Ascension Peak. Enemy spawns match the party's average level, you can never truly master AP, like you can with the other 95% of the game. Even if you somehow ground your party to level 50, you would face similar enemies, such as level 50 ArmeGazers.
This leads me to my last MDP, consisting of a Bard, Gadgeteer, Priest, Alchemist, Psionic, and Mage. At AP, the Bard and Gadgeteer were stamina-casting at whatever level they felt like, not consistently doing anything to enemies near their level (they did good against lower level enemies, however).
Even the four casters with maxed Powercast weren't doing much against same level enemies. I had to rely on ranged combat.
This gives credence to the main 4 attributes to max: Strength, Dexterity, Speed, Senses. You get Powerstrike, Reflextion, Snakespeed, and Eagle Eye.
The end-game is indeed determined by ranged combat, if you're a grinder like me.