Posted May 20, 2024
RChu1982: The Rynjin are territorial, part of no listed faction, can't be made friendly to the party, and have no vendors or RPCs. However, they are native to Dominus.
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Why would you want to hurt the Trynnie? They're a native race, and Burz kept me going early on.
Does it really matter? [...]
Why would you want to hurt the Trynnie? They're a native race, and Burz kept me going early on.
Do you have an issue with other non-native in the game, like the Mook, the Helazoid (native to Lost Guardia, albeit related to the Dominus-native Higardi), or the races available for player created characters?
It occurs to me that "destroy all non-natives" could be a possible challenge, though a tricky one, mainly because of some complications:
* The races allowed for PCs are not native, so you need every one of them to be dead by endgame. This means you *have* to use RPCs, and only some of them count as native.
* RFS-81 is not native (unless you consider the Dark Savant to be native, in which case you'd want to take the evil ending). I'd count Vi Domina as native (though, unlike the other natives, she's traveled to other planets, including Lost Guardia), but unfortunately she leaves the party when the final battle starts. I don't know if there's any other native RPC who will willingly go to Ascension Peak.
* One other constraint I'd add: You must get one of the 3 real endings, not the one that results in Dominus being destroyed, with you on it.