RChu1982: Are you sure? I did the Iron Will (IW), party many times, in my head, as a 6 person, Human-only party.
Humans start with 25 resist all.
+ 25 resist all from Iron Will maxed (50).
+35 resist all from power level 7 Magic Screen (85).
+10 resist all from Cloak of Many Colors (95).
This is the only guaranteed part.
Only casters, and not the Alchemy Mental realm, get +10 to their realm resistances.
So, some are left out in the cold.
Thank you for bringing up the Ring Pro Magic. Not everybody wants to equip it, as it offers nothing extra. This comes at the opportunity cost of not having the Bard's Ring of the Road, the Gadgeteer's Tinker's Carryall Bracers, Amulet of Healing, etc.
I digress. If you want subpar miscellaneous equipment, and subpar stats as a whole (there is an opportunity cost for this), then, by all means create an IW party.
I'm thinking of going full resists only on some party members, and having those characters be able to cure others. Not everyone needs to use the same build.
In the case of the Alchemist (and anyone else, but Alchemist is the most interesting case here), you can get some extra Mental resistance by raising Intelligence high enough; every 2 points past 80 gives you an extra point of mental resist, and it happens that the expert skill, while it doesn't help resistance, is something you'll want on the character anyway.
For Fighter, Lord, and Valkyrie, the Golden Breastplate adds another +15 to all resistances. For those classes plus Samurai and Ranger, the Infinity Helm adds another 5.
So, the only classes left out are Rogue, Bard, and Gadgeteer. As long as you have someone else to cure statuses, those characters should be fine. (Keep in mind that, to reliably cure status ailments, the Bard needs to be level 24 with at least 107 Music; you did find that Puck's cap, right?)
That 4 Bishop + 2 others party I had in mind is something like this:
* Elf Bishop, int/pie. Full caster, also gets good resists. Probably wiz/div, later learning psi than alc.
* Felpurr Bishop, int/spd. Probably similar choice of spells. (Definitely want healing to take advantage of high speed if playing phased combat mode.)
* Elf (?) Bishop, int/sen. Likely a psionic focus, but also a good Artifacts user, and may be my Communications user. Less focused on magic than the others.
* Dwarf Bishop, str/int (tentative). Front line bishop, using mace and shield. Out of the bishops, this has the least focus on magic.
* Gnome (?) Priest, str/int (or int/pie?). Gets important spells sooner, most notably Armorplate/Magic Screen.
* Dracon Valkyrie, str/int (but raise sen to 31 at creation). Doesn't need Iron Will for high late-game resistances. Int helps some skills improve at less terrible rates, and of course eventually an expert skill.
RChu1982: Creating a Fairie Ninja is a random occurance, while almost nobody would think to create, if not for the Cane of Corpus, which is an 80% drop (Kryptonite to IronMan parties). That is such a cheap mechanic, as it makes no sense.
At least one youtuber said they'd be willing to cheat the Ironman rules here.
In pseudo-ironman, where you're not actually playing ironman mode, you just make an exception and reload if the cane doesn't drop. (Such players might also reload in case of glitches, if Z'Ant turns hostile, or for situations like falling off of Trynton.)
In true Ironman (actually playing with the mode set), you can do the following:
* Make sure that Milano is in the same fight as Don, so that the fight doesn't end when Don is killed.
* Kill Don before Milano.
* Check to see what Don drops. If the Cane of Corpus is in the dropped bag, you're good.
* If the Cane of Corpus is *not* dropped, then alt-tab out of the game (or, if on Linux, switch to a virtual console), open task manager, and force kill the task (on Linux, "pkill -9 Wiz8.exe" should work).