Posted May 23, 2023
As far as I know, there are ten (10) factions in this game, some not specifically called out, like the "Bank Faction" in Arnika (Llorac and the Bank Guard, while Llorac can call help if threatened). Also, the Rapax seem to have a separate faction, the "Assassins" or whatever, that wasn't fully implemented.
What is on display, is the ten (10) factions:
Brotherhood of the Ascension
Higardi
Trynnie
Mook
Umpani
T'Rang
Rattkin Common
Rattkin Razuka
Rapax Common
Rapax Templar
The first six (6) factions seem to be peaceful, and a party that wants to be Cosmic Lords would treat them respectfully (even though the Umpani and T'Rang are at war, they hint that they may not hate each other that much, and would rather focus on their common enemy, the Dark Savant).
The last four (4) factions, not so peaceful. The Rattkin came to the planet Dominus for money (to get $ from the Dark Savant, and also stole the 6th Bough from the Trynnie), and the Rapax are a warlike race, focused on planetwide domination, led by their cruel mistress, Al-Sedexus.
So, since the Rattkin Common start out as neutral towards the party (nothing can be done about that, to make them more friendly), whacking the Breeders stands as fair game (the Trynnie hired me to take them out, so they can regain the Sixth Bough).
Whacking Rattus Rattus removes the question of what happened to him (he died by my hand). However, this makes the remaining two (Milano Calzone and Don Barlone) hostile. Oh well, I guess I will have to clear out the Sixth Bough for the Trynnie (while gaining the Astral Dominae for free).
The Rapax Common attack you on sight (both outside of Trynton, and in a set battle in the Upper Branches), so there is no way of making friends with them until way later (until you do the deed with Al-Sedexus). So no guilt there.
The Rapax Templar are a special faction (they will even tell you to stay away from their Rapax Away Camp), without attacking you. I guess that you can make them hostile by approaching them, but I believe that all Rapax will attack you if you kill Al-Sedexus and her support (though you can bypass this by killing her directly, before she casts reinforcements). However, there is a point in the game, on Ascension Peak, where you have to kill Al-Sedexus's daughter, and the Rapax Prince, so there is no permanent peace with the Rapax.
Also, Crock the kidnapper. Killing him is fine. Nobody cares.
Finally, the drunk Rapax Constable. He's drunk, he's not doing his job, and he holds a key that I want. He probably won't even feel the killing blows.
What is on display, is the ten (10) factions:
Brotherhood of the Ascension
Higardi
Trynnie
Mook
Umpani
T'Rang
Rattkin Common
Rattkin Razuka
Rapax Common
Rapax Templar
The first six (6) factions seem to be peaceful, and a party that wants to be Cosmic Lords would treat them respectfully (even though the Umpani and T'Rang are at war, they hint that they may not hate each other that much, and would rather focus on their common enemy, the Dark Savant).
The last four (4) factions, not so peaceful. The Rattkin came to the planet Dominus for money (to get $ from the Dark Savant, and also stole the 6th Bough from the Trynnie), and the Rapax are a warlike race, focused on planetwide domination, led by their cruel mistress, Al-Sedexus.
So, since the Rattkin Common start out as neutral towards the party (nothing can be done about that, to make them more friendly), whacking the Breeders stands as fair game (the Trynnie hired me to take them out, so they can regain the Sixth Bough).
Whacking Rattus Rattus removes the question of what happened to him (he died by my hand). However, this makes the remaining two (Milano Calzone and Don Barlone) hostile. Oh well, I guess I will have to clear out the Sixth Bough for the Trynnie (while gaining the Astral Dominae for free).
The Rapax Common attack you on sight (both outside of Trynton, and in a set battle in the Upper Branches), so there is no way of making friends with them until way later (until you do the deed with Al-Sedexus). So no guilt there.
The Rapax Templar are a special faction (they will even tell you to stay away from their Rapax Away Camp), without attacking you. I guess that you can make them hostile by approaching them, but I believe that all Rapax will attack you if you kill Al-Sedexus and her support (though you can bypass this by killing her directly, before she casts reinforcements). However, there is a point in the game, on Ascension Peak, where you have to kill Al-Sedexus's daughter, and the Rapax Prince, so there is no permanent peace with the Rapax.
Also, Crock the kidnapper. Killing him is fine. Nobody cares.
Finally, the drunk Rapax Constable. He's drunk, he's not doing his job, and he holds a key that I want. He probably won't even feel the killing blows.