Posted November 20, 2023
In Wizardry 8, I have noticed that a few templates seem to hold true, almost universally.
For non-casters (Fighter, Rogue, Bard, Gadgeteer, many hybrids), the rule seems to be: Strength and Dexterity, then Speed and Senses. This is because Intelligence is mostly worthless as a whole, and Powercast won't benefit a noncaster. Piety doesn't increase mana for a noncaster, only stamina, which can be gotten elsewhere (Iron Will can be substituted by Magic Screen, Element Shield, and Soul Shield). Vitality increases hit points, but it benefits the Fighter the most, and Mage the least, and physical attacks won't do you in late game, it's usually magic, and Iron Skin isn't that great, and is very hard to train.
For specialist casters (Priest, Alchemist, Psionic, Mage), the rule seems to be: Intelligence and Speed, then Piety and Senses. This is because Piety will actually help the one-spellbook casters with spell points, who really need it. Strength and Powerstrike seem like less of a concern, considering how seldom they will use these (only against bosses). Vitality is minimized for the reason above, and Dexterity is suited more for physical damage characters (Reflextion shouldn't be an issue, as most of your specialist casters shouldn't be on the front lines).
For Bishops, the rule seems to be: Intelligence and Speed, then Strength and Senses. This will grant them Powercast and Snakespeed first, then Powerstrike and Eagle Eye later. Piety is a non-issue for a Bishop with access to every level 1-5 spell, and most of the good level 6 and 7 spells. Vitality and Dexterity ignored for the reasons above.
For non-casters (Fighter, Rogue, Bard, Gadgeteer, many hybrids), the rule seems to be: Strength and Dexterity, then Speed and Senses. This is because Intelligence is mostly worthless as a whole, and Powercast won't benefit a noncaster. Piety doesn't increase mana for a noncaster, only stamina, which can be gotten elsewhere (Iron Will can be substituted by Magic Screen, Element Shield, and Soul Shield). Vitality increases hit points, but it benefits the Fighter the most, and Mage the least, and physical attacks won't do you in late game, it's usually magic, and Iron Skin isn't that great, and is very hard to train.
For specialist casters (Priest, Alchemist, Psionic, Mage), the rule seems to be: Intelligence and Speed, then Piety and Senses. This is because Piety will actually help the one-spellbook casters with spell points, who really need it. Strength and Powerstrike seem like less of a concern, considering how seldom they will use these (only against bosses). Vitality is minimized for the reason above, and Dexterity is suited more for physical damage characters (Reflextion shouldn't be an issue, as most of your specialist casters shouldn't be on the front lines).
For Bishops, the rule seems to be: Intelligence and Speed, then Strength and Senses. This will grant them Powercast and Snakespeed first, then Powerstrike and Eagle Eye later. Piety is a non-issue for a Bishop with access to every level 1-5 spell, and most of the good level 6 and 7 spells. Vitality and Dexterity ignored for the reasons above.