Posted July 03, 2024
The Fighter is supposed to be the King/Queen of melee combat (getting a Berserk 2X damage bonus (at the cost of slightly less chance to hit), a class bonus to the Close Combat skill, KO% with all weapons (both melee and ranged), and Stamina regeneration, having sacrificed magic and physical skills, such as Locks and Traps (while levelling quickly).
The Rogue is similar, although it may be apples and oranges to the Fighter, as they have a random chance of 1X-4X Backstabbing damage multiplier. However, as a tier 2 character (same grouping as Bard and Gadgeteer), they have less swings per attack, and attacks per turn, only getting 3X3 at level 34 (this is assuming white encumbrance, maxed Dexterity and Speed, maxed Close Combat/Ranged Combat and weapon skills).
The Bard, Gadgeteer, and Ranger are probably the most mediocre at melee, as none of them have anything to stand apart from the others (a Mook Ranger, with the Giant's Sword, is probably similar to a non-Mook Ranger using a good Polearm).
The Lord, while getting a class bonus to Dual Weapons, isn't going to be doing the damage of the Fighter and Rogue. (Though has Divinity magic, as a trade-off).
The Valkyrie get a Polearms skill bonus, allowing her to reach 3X3 early on, however, she isn't doing as much damage as a Fighter would with the same weapon (though she can Cheat Death). Again, she has Divinity magic.
From here on, the complicated nature of the Eastern classes presents itself. I know nothing of the Ninja, Monk, Samurai classes. They seem like too much work.
The Rogue is similar, although it may be apples and oranges to the Fighter, as they have a random chance of 1X-4X Backstabbing damage multiplier. However, as a tier 2 character (same grouping as Bard and Gadgeteer), they have less swings per attack, and attacks per turn, only getting 3X3 at level 34 (this is assuming white encumbrance, maxed Dexterity and Speed, maxed Close Combat/Ranged Combat and weapon skills).
The Bard, Gadgeteer, and Ranger are probably the most mediocre at melee, as none of them have anything to stand apart from the others (a Mook Ranger, with the Giant's Sword, is probably similar to a non-Mook Ranger using a good Polearm).
The Lord, while getting a class bonus to Dual Weapons, isn't going to be doing the damage of the Fighter and Rogue. (Though has Divinity magic, as a trade-off).
The Valkyrie get a Polearms skill bonus, allowing her to reach 3X3 early on, however, she isn't doing as much damage as a Fighter would with the same weapon (though she can Cheat Death). Again, she has Divinity magic.
From here on, the complicated nature of the Eastern classes presents itself. I know nothing of the Ninja, Monk, Samurai classes. They seem like too much work.
Post edited July 03, 2024 by RChu1982