Posted October 22, 2015
So, here's my idea for a small party of 2:
- Mook-Ninja (class-changed from Psionic at level 4); development: DEX/SPD > STR/SEN
- Rawulf-Valkyrie (class-changed from Samurai at level 8); development: STR/VIT/SPD > DEX/PIE
In detail:
1. Male MOOK Ninja
==================
- Dual Wielding (possibly some kickass sword and a Nunchaka) for Melee
- Throwing (also dual wielding, ideally Boomerang Shuriken / something else) for Ranged
- Locks & Traps
=> Why Mook? Mook seems to be a strange choice for a Ninja due to its rather low basic DEX and SPD (and yeah, the pitiful PIE hurts as well). My main reasoning was that the Mook has excellent resistances in the most important realms (Water vs. Paralysis, Mental vs. Insanity, Divine vs. some Death spells), which I figure is even more important in small parties due to the lack of potential healers of any given condition.
=> So why no Faerie? I usually love faeries. Well, apart from the excellent resistances and the AC bonus, people usually take Faerie Ninjas for the famed Cane of Corpus. The big problem is that this weapon is cursed, which means you cannot make use of the Ninja's throwing skill anymore. Which is a big deal. So you have to decide early: Cane or Throwing? The thing is, if you skip the Cane, you can train your ninja in other weapons that are almost as powerful (swords) AND still use your Throwing skill. Now, you might still use a Faerie without the Cane of Corpus, but some equipment restrictions and the 1/3 penalty to carrying capacity (which is a serious penalty in small parties) finally made me decide against this race.
Build:
1. Creation as a Psionic with the following Stats:
STR 50, INT 55, PIE 30, VIT 61, DEX 52, SPD 52, SEN 60 (50 bonus points).
As you see, I've put the bonus points into PIE(5), VIT(11), DEX(17) and SPD(17). DEX and SPD are obvious, not only because 55 each is a Ninja requirement, but also since I want to focus on them for development anyway. Vitality I DON'T want to focus on at all, but it helps to start with a good basis. Hit points during level-ups only increase with VIT for the upcoming levels, so it's a good thing to do this in the beginning. I expect to get hit more often with a small party, so more hit points are probably a good thing to have (even though VIT doesn't help developing any skill). And PIETY, though I do want to ignore it basically, I just had pity with the tiny 25 figure and made it 30 at least. Ideally this should be even higher (spell points, stamina, magic realms development), but there are more imporant things to work on.
2. The goal is the (especially for the first half of the game) quite important Insanity spell, which I can get by level 3. I only have to get my Psionics to 15 for that.
3. Change to a Ninja at level 4. Pump some points into Locks & Traps, then train this skill on some early chests. Continue to develop DEX and SPD up to 100 each, then move to STR and SEN.
2. Female RAWULF Valkyrie
=========================
- Dual wielding Sword/Mace (Diamond Eyes as secondary weapon)
- Polearm as extended range weapon
Here the deal is to start as some Wizardry using character to get Missile Shield and Enchanted Blade, which are very important spells only open to the Wizardry school. One way to do this would be to create a Mage and do the same thing as for the Psionic (important to keep a spell pick in order to get both MS and EB by level 3) and the change to Valkyrie. The only problem with this idea is that a party of 1 Psionic and 1 Mage wouldn't survive very long, at least it would be EXTREMELY hard to get to level 4.
So the alternative was to create a Samurai and change to Valkyrie by level 8. Which is what I did. Your class change is delayed, but you get some points in Cricital Strike instead, which cannot hurt even for a Valkyrie.
Build:
1. Creation as Samurai with the following Stats (-5 Bonus points):
STR 50, INT 55, PIE 55, VIT 50, DEX 55, SPD 55, SEN 50 => Change to Valkyrie at level 8.
2. Development: First pump STR and VIT, until VIT reaches >60 (reasoning: see Ninja), then turn to STR and SPD. Why SPD again, and not DEX? Well, I won't have access to the Haste spell, and Initiative is very important, especially since this character will be casting Bless, Soul Shield and other supportive spells, which should take effect before the opponents can act. More attacks/swings is a nice bonus. And a DEX of 55 is a reasonable basis to The reason for STR is obvious: This character will carry a lot of gear and wants to do a lot of damage (+ Powerstrike skill). Once STR and SPD are maxed, pump DEX and PIE.
Any comments, ideas, etc. are appreciated (especially by people who have experience with small parties).
- Mook-Ninja (class-changed from Psionic at level 4); development: DEX/SPD > STR/SEN
- Rawulf-Valkyrie (class-changed from Samurai at level 8); development: STR/VIT/SPD > DEX/PIE
In detail:
1. Male MOOK Ninja
==================
- Dual Wielding (possibly some kickass sword and a Nunchaka) for Melee
- Throwing (also dual wielding, ideally Boomerang Shuriken / something else) for Ranged
- Locks & Traps
=> Why Mook? Mook seems to be a strange choice for a Ninja due to its rather low basic DEX and SPD (and yeah, the pitiful PIE hurts as well). My main reasoning was that the Mook has excellent resistances in the most important realms (Water vs. Paralysis, Mental vs. Insanity, Divine vs. some Death spells), which I figure is even more important in small parties due to the lack of potential healers of any given condition.
=> So why no Faerie? I usually love faeries. Well, apart from the excellent resistances and the AC bonus, people usually take Faerie Ninjas for the famed Cane of Corpus. The big problem is that this weapon is cursed, which means you cannot make use of the Ninja's throwing skill anymore. Which is a big deal. So you have to decide early: Cane or Throwing? The thing is, if you skip the Cane, you can train your ninja in other weapons that are almost as powerful (swords) AND still use your Throwing skill. Now, you might still use a Faerie without the Cane of Corpus, but some equipment restrictions and the 1/3 penalty to carrying capacity (which is a serious penalty in small parties) finally made me decide against this race.
Build:
1. Creation as a Psionic with the following Stats:
STR 50, INT 55, PIE 30, VIT 61, DEX 52, SPD 52, SEN 60 (50 bonus points).
As you see, I've put the bonus points into PIE(5), VIT(11), DEX(17) and SPD(17). DEX and SPD are obvious, not only because 55 each is a Ninja requirement, but also since I want to focus on them for development anyway. Vitality I DON'T want to focus on at all, but it helps to start with a good basis. Hit points during level-ups only increase with VIT for the upcoming levels, so it's a good thing to do this in the beginning. I expect to get hit more often with a small party, so more hit points are probably a good thing to have (even though VIT doesn't help developing any skill). And PIETY, though I do want to ignore it basically, I just had pity with the tiny 25 figure and made it 30 at least. Ideally this should be even higher (spell points, stamina, magic realms development), but there are more imporant things to work on.
2. The goal is the (especially for the first half of the game) quite important Insanity spell, which I can get by level 3. I only have to get my Psionics to 15 for that.
3. Change to a Ninja at level 4. Pump some points into Locks & Traps, then train this skill on some early chests. Continue to develop DEX and SPD up to 100 each, then move to STR and SEN.
2. Female RAWULF Valkyrie
=========================
- Dual wielding Sword/Mace (Diamond Eyes as secondary weapon)
- Polearm as extended range weapon
Here the deal is to start as some Wizardry using character to get Missile Shield and Enchanted Blade, which are very important spells only open to the Wizardry school. One way to do this would be to create a Mage and do the same thing as for the Psionic (important to keep a spell pick in order to get both MS and EB by level 3) and the change to Valkyrie. The only problem with this idea is that a party of 1 Psionic and 1 Mage wouldn't survive very long, at least it would be EXTREMELY hard to get to level 4.
So the alternative was to create a Samurai and change to Valkyrie by level 8. Which is what I did. Your class change is delayed, but you get some points in Cricital Strike instead, which cannot hurt even for a Valkyrie.
Build:
1. Creation as Samurai with the following Stats (-5 Bonus points):
STR 50, INT 55, PIE 55, VIT 50, DEX 55, SPD 55, SEN 50 => Change to Valkyrie at level 8.
2. Development: First pump STR and VIT, until VIT reaches >60 (reasoning: see Ninja), then turn to STR and SPD. Why SPD again, and not DEX? Well, I won't have access to the Haste spell, and Initiative is very important, especially since this character will be casting Bless, Soul Shield and other supportive spells, which should take effect before the opponents can act. More attacks/swings is a nice bonus. And a DEX of 55 is a reasonable basis to The reason for STR is obvious: This character will carry a lot of gear and wants to do a lot of damage (+ Powerstrike skill). Once STR and SPD are maxed, pump DEX and PIE.
Any comments, ideas, etc. are appreciated (especially by people who have experience with small parties).