Posted April 07, 2024
townltu: The tests were performed with a derivate af the 1.26 exe, which allows higher resistance at least for party members,
dtgreene: Unfortunately, this means I can't treat these test results as authoritative, as they were done on a modified version of the game, in particular one that changes the exe, meaning there are code changes. For me to consider the results to be authoritative, I would need them to be done on an officially releaed version, probably 1.24.
if not sure that the changes from 1.24 to 1.26 have no impact on the mechanics how magic works on monsters.
While i may not dare to call me a coder, al least managed to change some stuff in the exe, like base xp requirement, hardcoded spawns, loot lvl sensor values, class/race default items/skills/attributes, teleporter destinations, etc.
A check of changes from 1.24 to 1.26 showed nothing more than the cosmetic stuff and higher character resistance.
Afaik the main reason to increase cap for resistance of characters was to prevent overflow from boni of items and spells,
Powercast also gives the same dmg bonus with 1.24,
a couple of new spells which were developed under 1.24 work exactly the same under 1.26,
as do the modified vanilla spells who have their missiles ripped off so the new spells have the appropriate realm,
as all new spells require a missile to work, and all new missiles are fire based.
Tldr:
regarding how character spells work on monsters, there has no difference been noticed between 1.24 and 1.26,
despite explicitely looking for it during a 3digit number of h,
before even accepting it at all as my new default exe and then recommending its use to others, many years ago.