Posted April 09, 2016
First, some self-imposed rules:
Some items may not be equipped. This includes the Infinity Helm and, if obtained, the *Light* *Sword*.
Classes that get Stealth are disallowed.
For this playthrough, stamina casters are disallowed.
(Note that this means there's nobody to cover Locks and Traps, but having multiple characters with Knock Knock should allow me to deal with locked doors when necessary.)
Already decided for this party:
Priest (battle priest with Mace/Shield, should I raise Piety or ignore it?)
Mage (Powercast, of course)
Alchemist (Staff of Doom + Powercast)
Psionic (Slings; maybe my Communications character since I will have no Bard?)
Bishop
Anyway, two questions:
In this party, which spellbooks should my Bishop focus on? (Keep in mind that every spell that one character needs to know is covered by one of the other casters.)
Who should be the 6th character? Fighter? Or should I take a hybrid?
Some items may not be equipped. This includes the Infinity Helm and, if obtained, the *Light* *Sword*.
Classes that get Stealth are disallowed.
For this playthrough, stamina casters are disallowed.
(Note that this means there's nobody to cover Locks and Traps, but having multiple characters with Knock Knock should allow me to deal with locked doors when necessary.)
Already decided for this party:
Priest (battle priest with Mace/Shield, should I raise Piety or ignore it?)
Mage (Powercast, of course)
Alchemist (Staff of Doom + Powercast)
Psionic (Slings; maybe my Communications character since I will have no Bard?)
Bishop
Anyway, two questions:
In this party, which spellbooks should my Bishop focus on? (Keep in mind that every spell that one character needs to know is covered by one of the other casters.)
Who should be the 6th character? Fighter? Or should I take a hybrid?