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Seriously WTF?
Not happy. Just wasted my money on the craptastic Win95 abortion.
Poor from from GOG here.
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Cryocore: Seriously WTF?
Not happy. Just wasted my money on the craptastic Win95 abortion.
Poor from from GOG here.
Check the extras.
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Cryocore: Seriously WTF?
Not happy. Just wasted my money on the craptastic Win95 abortion.
Poor from from GOG here.
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JMich: Check the extras.
Awesome. Thanks. Seems extremely daft to not have it included in the main file. Glad it there, but still poor form.
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Cryocore: Seriously WTF?
Not happy. Just wasted my money on the craptastic Win95 abortion.
Poor from from GOG here.
Umm, wrong. Check the extras. Wow.
I heard the Gold/Windows version has broken diplomacy, and that playing the DOS version is generally recommended instead. I'm assuming that GOG didn't manage to somehow fix the issues in the Gold/Windows version?

I'm surprised GOG got the Gold/Windows version working on 64-bit Windows (assuming they did). I thought it was a 16-bit Win3.x application.
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HunterZ: I heard the Gold/Windows version has broken diplomacy, and that playing the DOS version is generally recommended instead. I'm assuming that GOG didn't manage to somehow fix the issues in the Gold/Windows version?

I'm surprised GOG got the Gold/Windows version working on 64-bit Windows (assuming they did). I thought it was a 16-bit Win3.x application.
They test all games before release on about 30-40 machines, and won't release until each game works on all of them. I'm guessing it took quite a bit of work to make it run on today's machines. (Of course, some people will still have issues with the games.)
Am I the only one that thinks that DOS Wizardry 7 looks way better than the Gold version?
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fortune_p_dawg: Am I the only one that thinks that DOS Wizardry 7 looks way better than the Gold version?
You are not. That is, in fact, the general consensus among people who've played both versions.

Personally I don't mind the portraits TOO much, but the terribad voice acting kills me.
Is there a manual for the DOS version of Wizardry 7 ? It's asking me for a code and I can only find the manual for the Gold version in the extras.

If you don't type anything and press enter you can start the game, but I'm paranoid this is a trick and I'm going to get killed by impossible copy protection monsters later on, or some other part of the game will deliberately malfunction.

Is this game safe to play without the correct code from the manual?
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HiddenAsbestos: Is there a manual for the DOS version of Wizardry 7 ? It's asking me for a code and I can only find the manual for the Gold version in the extras.

If you don't type anything and press enter you can start the game, but I'm paranoid this is a trick and I'm going to get killed by impossible copy protection monsters later on, or some other part of the game will deliberately malfunction.

Is this game safe to play without the correct code from the manual?
it's not a trick,more then likely GOG used the versions of 6,7/Gold from Wizardry collection which had the copy protection removed/cracked. If it didn't the game would just boot you to dos
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HunterZ: I heard the Gold/Windows version has broken diplomacy, and that playing the DOS version is generally recommended instead. I'm assuming that GOG didn't manage to somehow fix the issues in the Gold/Windows version?

I'm surprised GOG got the Gold/Windows version working on 64-bit Windows (assuming they did). I thought it was a 16-bit Win3.x application.
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tfishell: They test all games before release on about 30-40 machines, and won't release until each game works on all of them. I'm guessing it took quite a bit of work to make it run on today's machines. (Of course, some people will still have issues with the games.)
There have been quite a few games released with easily detectable glitches that make me question this. Unless the testing only extends to checking the menu loads :)

That may be in the past though, I haven't had those sorts of problems recently.
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fortune_p_dawg: Am I the only one that thinks that DOS Wizardry 7 looks way better than the Gold version?
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bevinator: You are not. That is, in fact, the general consensus among people who've played both versions.

Personally I don't mind the portraits TOO much, but the terribad voice acting kills me.
Yes, the voice acting.
But you also forgot the ugly and laggy UI and dumb music. The original music was absolutely fantastic (although sparse).
The Gold one is terrifying.
Post edited May 23, 2013 by Aalda11
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richardhunt500: There have been quite a few games released with easily detectable glitches that make me question this. Unless the testing only extends to checking the menu loads :)
Examples? Realize that the team doesn't have access to the source code, so there are some problems they can't fix. There may be some minor things that the team doesn't believe warrant trying to fully patch out, either.

Here's where I'm getting that from: http://www.gog.com/forum/general/the_silver_case/post5

www.gog.com/forum/general/the_silver_case/
Post edited May 23, 2013 by tfishell
How did GOG fix the text speed issue with Wizardry Gold? For years it has been unplayable (well, without using a detailed walkthrough to know what words to type, the Brother Tshober thing for example) due to the text speed scrolling by too fast to read.

BTW, I will grant that the voice acting is not great in Gold and that Diplomacy was apparently broken, but I think how well one weighs Gold against the DOS version of 7 is largely dependent on which one you played through first. I tried the dos version of 7 first but did not get far, then I played Gold when it came out and made it almost to the end. Now I can hardly bring myself to play Wiz 7 over Gold. I just prefer the game having some sort of voice acting, the improved graphics and numerous other conveniences of Gold. I will undoubtedly try Wiz. 7 again but it is hard to get into after Gold for me.
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tfishell: They test all games before release on about 30-40 machines, and won't release until each game works on all of them. I'm guessing it took quite a bit of work to make it run on today's machines. (Of course, some people will still have issues with the games.)
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richardhunt500: There have been quite a few games released with easily detectable glitches that make me question this. Unless the testing only extends to checking the menu loads :)

That may be in the past though, I haven't had those sorts of problems recently.
They test to make sure the game can be played to completion with no compatibility issues on their test machines and when ever possible correct them, glitches and bugs due to sloppy coding and programer errors on the other hand are not their responsibility for example there are many bugs present in Ultima 7 such as if you fly past the isle of the avatar you can accidentally trigger a door that you need to enter to reach the final part of the game, this bug has been present since the original release of the game. Gog can not correct things like that
Post edited May 23, 2013 by DCT