Posted April 25, 2016
I would appreciate you to confirm or possibly correct:
- For each skill and character there is some sort of timer, which ensures that once you've skilled up you cannot skill up on the very next occasion. This timer, however, can be circumvented by saving and reloading.
- Every skill-up is like a dice throw, i.e. each time you cast Light there is some statistical chance you skill up; this probability gets higher the higher your effort is (higher spell power level, for Artifacts a higher level item is identified OR used, or for Mythology a higher level monster is identified, etc.) and (I think) the lower the skill is. So the higher the skill already the less likely you are to increase it further. From my understanding, however, there is no time dependency (apart from the timer mentioned above and some other recast timers like those Portal spells), so it doesn't matter if it's the first time you cast a spell without skill increase or the 10th time.
- For identifying items with Artifacts every time the whole party gets a dice throw, even though only a single character is attempting the ID. However, only those characters of the party get the chance to skill-up who already have the high enough skill to be able to identify the item at all. So, if only one character of your party is able to ID Renewal Potions, only he will get the dice throw by examining the item (provided the timer for his skill is reset), but if you pick up a Mod. Heal Potion, probably every character will the the dice throw (however, with a lower probability of success due to the lower level item). I even think (not sure though) for low level items, skill increase stops completely if your skill has reached a certain level. This whole thing probably works similiar with Mythology (and to some extend also Communication).
The last point could get you into trouble if there's a big gap of Artifacts skills within your party (for example if you have a Bishop and pick up some RPC with very low Artifacts at some point). Then, if the game at some point produces only a limited number of lower level items, this one guy will have a hard time catching up and get his Artifacts skill to a reasonable level, at least by means of identifying itmes (he can still use magical items).
- For each skill and character there is some sort of timer, which ensures that once you've skilled up you cannot skill up on the very next occasion. This timer, however, can be circumvented by saving and reloading.
- Every skill-up is like a dice throw, i.e. each time you cast Light there is some statistical chance you skill up; this probability gets higher the higher your effort is (higher spell power level, for Artifacts a higher level item is identified OR used, or for Mythology a higher level monster is identified, etc.) and (I think) the lower the skill is. So the higher the skill already the less likely you are to increase it further. From my understanding, however, there is no time dependency (apart from the timer mentioned above and some other recast timers like those Portal spells), so it doesn't matter if it's the first time you cast a spell without skill increase or the 10th time.
- For identifying items with Artifacts every time the whole party gets a dice throw, even though only a single character is attempting the ID. However, only those characters of the party get the chance to skill-up who already have the high enough skill to be able to identify the item at all. So, if only one character of your party is able to ID Renewal Potions, only he will get the dice throw by examining the item (provided the timer for his skill is reset), but if you pick up a Mod. Heal Potion, probably every character will the the dice throw (however, with a lower probability of success due to the lower level item). I even think (not sure though) for low level items, skill increase stops completely if your skill has reached a certain level. This whole thing probably works similiar with Mythology (and to some extend also Communication).
The last point could get you into trouble if there's a big gap of Artifacts skills within your party (for example if you have a Bishop and pick up some RPC with very low Artifacts at some point). Then, if the game at some point produces only a limited number of lower level items, this one guy will have a hard time catching up and get his Artifacts skill to a reasonable level, at least by means of identifying itmes (he can still use magical items).
Post edited April 25, 2016 by kn1tt3r