ChaunceyK: 1 - I've read that the combat is turn-based, but is it actually phase-based?
2 - I've read that there is only one "save game" slot, is there any way around that to get more save slots?
3 - I've read that the game is rather punishing and requires optimized characters, Is there a difficulty setting to offset this?
Thanks in advance.
1: It's just like classic Wizardry. At the start of the round, you choose a command for each character, then when the round starts there's a hidden initiative roll and the selected actions are played out in initiative order.
2. Strictly speaking, there are two saves, an autosave and a hard save. When you load the game, the game loads the most recent save out of the two. You can, of course, work around this by copying the save files elsewhere. (If you want to disable the autosave, just delete the file and create a folder with that name instead; at least when running under WINE, the game doesn't actually properly check to see if the save succeded.)
3. I don't remember there being a difficulty option. On the other hand, the choices made when creating characters tend to not matter in the long run. Also, one way to mitigate the difficulty is to take advantage of the ability to convert money to experience; sell some valuable items (which sometimes drop early for some reason), and you can get access to high level spells early. Later in the game, when offensive spells lose their effectiveness, equipment (in particular, weapons) tends to be the most important thing.
(Also, worth noting that late game combat is all about winning before the enemies can kill your characters. Enemies are so dangerous that the spell that fully heals your entire party is sometimes not enough.)