Posted September 10, 2018
Been a while since I came here and shared anything, but I just fired up Wizardry VI again, and hopefully going to go through all 3 games again.
I lucked out though, and made my team with good bonus rolls fairly quick without using MG's forge editor. I started everyone but the bard off with mage classes, that went Mage > Samurai (immediately entering the dungeon) Priest > Lord (same), Mage > Sam (same) Priest > Valkyrie (same), Alchemist (gained 1 level for required stats then) > Ninja, and a Bard that started as a bard so I'd get a lute (for sleeping enemies). Worked!
I sort of wish Japan would make a legit Wizardry IX, but give the task to people who really kind of understand the differences between VI - VIII and incorporate them into the new game. I have played some of the Japanese Wizardries and even played Elminage Original (pretty decent wizardry V clone maybe even a bit better in a way), but they always seems to go for the earlier wizardry style games instead of the VI VII or VIII style. VIII is even a little different than VI and VII really, but similar enough that even new comers to the series could get it's a Wizardry game without much messing around.
Any how, I always strayed away from taking Monk in my team, anyone got any input on that? Is it worth it to take one or grind for the rare staff in late game?
I lucked out though, and made my team with good bonus rolls fairly quick without using MG's forge editor. I started everyone but the bard off with mage classes, that went Mage > Samurai (immediately entering the dungeon) Priest > Lord (same), Mage > Sam (same) Priest > Valkyrie (same), Alchemist (gained 1 level for required stats then) > Ninja, and a Bard that started as a bard so I'd get a lute (for sleeping enemies). Worked!
I sort of wish Japan would make a legit Wizardry IX, but give the task to people who really kind of understand the differences between VI - VIII and incorporate them into the new game. I have played some of the Japanese Wizardries and even played Elminage Original (pretty decent wizardry V clone maybe even a bit better in a way), but they always seems to go for the earlier wizardry style games instead of the VI VII or VIII style. VIII is even a little different than VI and VII really, but similar enough that even new comers to the series could get it's a Wizardry game without much messing around.
Any how, I always strayed away from taking Monk in my team, anyone got any input on that? Is it worth it to take one or grind for the rare staff in late game?