Posted July 03, 2021
Porter83: That explains it!
My first play through, I saw the Savant through a crack in the floor in a cave. He it showed he was level 45ish. I was in my late 20s / early 30s character depending.
I beat it at 45-48. It took so long to level the last few.
That also explains my overall experience with the game. I liked the gameplay but thought the final boss was lame; he was a lower level than me, making the first sighting a glitch. The non-Savant battles were still difficult at level 40 (especially with insaned melee characters), so I kept grinding. IMO, the Savant should have a min level and also have increase level based on your party's average level.
It took 1 round of melee to kill him. He got 1 turn, summoned stuff, then died.
RChu1982: I'm playing on Novice difficulty, because the mobs tend to overwhelm you. It gives an edge to my adventuring party. It seems fair to play on Novice to tip the scales to the party. Especially on the way to Arnika. And especially since enemy mages get unlimited SPs, while my casters don't. My first play through, I saw the Savant through a crack in the floor in a cave. He it showed he was level 45ish. I was in my late 20s / early 30s character depending.
I beat it at 45-48. It took so long to level the last few.
That also explains my overall experience with the game. I liked the gameplay but thought the final boss was lame; he was a lower level than me, making the first sighting a glitch. The non-Savant battles were still difficult at level 40 (especially with insaned melee characters), so I kept grinding. IMO, the Savant should have a min level and also have increase level based on your party's average level.
It took 1 round of melee to kill him. He got 1 turn, summoned stuff, then died.
I wonder if my magic damage party will do well on Ascension Peak. Maybe Novice will allow my spells to penetrate and do decent damage along with Powercast.
I suppose the relative level of your casters vs the enemy casters is the biggest determining factor, so I won't go to AP until like level 35.
Spells that target "all enemies" are great, but quicksand, asphyxiations, and death wish became my go-to spells for the most part in AP. The other spells could do 20-80 damage to all enemies depending on their resistances. If I landed a high hit, I'd keep using that spell and reserve the instant deaths for another fight.
Use EVERY cloud spell on mobs. They're fantastic! Granted, most of the time they nickel and dime, but it's free damage every round.
Post edited July 03, 2021 by Porter83