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Ok so i hear this game has level scaling truth be told i hate level scaling due to the fact it is often done wrong making you regret leveling up.
or just making you feel like you are not getting any stronger A good example of this is when in oblivion at level 1 a rat may only take 2 hits to kill but at level 40 take 10 hits to kill SOMEHOW the rats are able to live past a huge fireball to the face....I hate that.....anyway i guess what i want to know is does this game pull a oblivion or a Skyrim? (I was fine with skyrim it locked the enemy scaling once you found a place)
This question / problem has been solved by dtgreeneimage
It's bad, but not nearly as bad as in Oblivion. I think that each area has specific monster range, so when you level up stronger mobs will spawn, but it's limited and you won't have any problems going back to previous areas.
There is old thread about level scaling:
https://www.gog.com/forum/wizardry_series/wizardry_8_level_scaling_whats_it_like_does_it_work_or_does_it_ruin_the_game
Post edited August 11, 2016 by Hrymr
What you ask in the topic title and what you comment on in the post are two different things.

In any case, to answer the question in the topic title:

I consider Wizardry 8's leveling system to be very good. Here are some of the things I like about it:

* Level ups are completely non-random, so no worry about having to reload if you get a bad level up.
* Levels and skills are decoupled in this game, except for the small amount of skill points gained at level up (which can't be used to raise a skill above 75 anyway; you need practice for that). Stat growth is not affected by skill growth, so you don't need to worry about raising the right skills before leveling up. The only possible issue is if you level up before raising your magic skills high enough to learn a new spell, but that isn't a serious issue because...
* You can simply choose not to level up. This is also good for controlling enemy level scaling; for example, if you have not yet left the Monastery, you can avoid leveling up to level 6, which is the level at which disease-causing enemies first spawn. (Disease can cause permanent harm to your characters if you don't cure it fast enough, and at this early stage, you don't have a way to cure it aside from purposefully letting the character die and reviving her.)

In any case, the leveling system is a lot better than the one in Morrowind/Oblivion, where you had to be careful about your skill gains if you want good stat growth.