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HiddenAsbestos: If anyone is using Grid Cartographer and wants to make online guides or 'let's plays' with it then you'll want to check out v1.2.5pro. I've added exporting of map floors to image files.
Holy shit.

That is AMAZING.

I was not planning to do a screenshot LP of any first person dungeon crawler AFTER I am done with Strange Journey, but I am now having second thoughts. Blind cartography focused thing would be interesting!

... No, really, damn.
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HiddenAsbestos: If anyone is using Grid Cartographer and wants to make online guides or 'let's plays' with it then you'll want to check out v1.2.5pro. I've added exporting of map floors to image files.
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Luisfius: Holy shit.

That is AMAZING.

I was not planning to do a screenshot LP of any first person dungeon crawler AFTER I am done with Strange Journey, but I am now having second thoughts. Blind cartography focused thing would be interesting!

... No, really, damn.
You're welcome! I look forward to seeing how you make use of it :-)
Rather than posting twice - I'll stick to posting in the General thread here:

http://www.gog.com/forum/general/grid_cartographer

Oh and v1.2.7 is out now :-)

http://www.davidwaltersdevelopment.com/tools/gridcart/
KUDOS! +1

You, sir, are an exemplary human being, and I salute you. I was just using Gridmapper and thinking how sad it is that probably no one would ever take the time to give a full-featured mapping program. Then I saw this!
BTW, $5 for your efforts, friend.
Post edited June 25, 2013 by vulchor
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vulchor: KUDOS! +1

You, sir, are an exemplary human being, and I salute you. I was just using Gridmapper and thinking how sad it is that probably no one would ever take the time to give a full-featured mapping program. Then I saw this!
BTW, $5 for your efforts, friend.
Thanks very much! :-)
By the way, Grid Cartographer now works in Linux with WINE.
I don't know if it was done intentionally, but thanks anyway!
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Adoru: By the way, Grid Cartographer now works in Linux with WINE.
I don't know if it was done intentionally, but thanks anyway!
Thanks for letting me know. It wasn't intentional - but good to hear!
I downloaded the free version of Grid Cartographer and was so impressed that I got the premium version about 10 minutes later, haha. Thank you for creating this program, it's really awesome :)
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brianschade1121: I downloaded the free version of Grid Cartographer and was so impressed that I got the premium version about 10 minutes later, haha. Thank you for creating this program, it's really awesome :)
You're welcome, glad you like it :-) Thanks for the support!
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HiddenAsbestos:
So I snagged the pro version, is it advisable to run the tutorial? (is there a tutorial?)
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HiddenAsbestos:
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ShadowWulfe: So I snagged the pro version, is it advisable to run the tutorial? (is there a tutorial?)
There isn't a tutorial as such, but I've included lots of helpful information (especially about the various keyboard shortcuts and modifiers) in the Status Bar at the bottom of the window. Hopefully it's all fairly intuitive after a bit of playing around and experimentation with the menus.

I think the least clear part is probably that you can hold <space> to open the brush menu and also hold middle/right mouse over the toolbar to scroll it. I'll have a think about how to further improve that.

Other than that - always remember that fundamentally this is just a (basic) art package, so draw whatever looks right to you :-)

If you have any questions then I'm happy to help. Either post here, or on my own forum or contact page.

Thanks for the support!
This tool is brilliant! The perfect companion for anyone playing those oldschool RPG (and don't we all...)
I bought it, absolutely worth every penny (and not really expensive either, if you think about it).

Thank you for making this.
Thanks for the kind words, I'm glad you like it :-)
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HiddenAsbestos: Thanks for the kind words, I'm glad you like it :-)
This looks pretty good!

I'll have to give it a try to see how it compares to my standby of inkscape.

What are the dependencies? What would it take to port it to OS X? Is the file format fullly documented? (I tend to decide to finish a game 8 years later and pick up my maps where they were).
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jsjrodman: This looks pretty good!

I'll have to give it a try to see how it compares to my standby of inkscape.

What are the dependencies? What would it take to port it to OS X? Is the file format fullly documented? (I tend to decide to finish a game 8 years later and pick up my maps where they were).
Thanks, hope you like it :-)

Dependencies for the Linux version are GTK3 and libpng12.

The internal .GCT file format isn't documented but you can export to a fully documented binary or XML format in the Pro edition (the intention was for that to be used for game development). I like to think that GC will still be around in 8 years though :-)

I have no plans to make an OS X version at this time, but it would be nice to do so one day.