Posted June 24, 2013
Charon121: From my three playthroughs I concluded that melee characters are the strongest. My pure fighters can have 2x3 swings per turn, dealing at 150-200 damage with each swing. With such damage output, enemies fall easily. Casters are only for backup. In the second half of the game, their offensive spells lose their effectiveness. You can only cast so many high-level Nuclear Blasts per combat, and even then they only deal moderate damage.
150-200 per swing is just not possible, I guess you meant per round?