Posted April 24, 2024
As I just summed up, a Human Ranger vs. Mook Ranger is very close (5 point stat sum in favor of the Mook, less than a level up, if you like being powerful; Strength, Dexterity, Speed, and Senses being maxed). This is a difference of level 29 vs level 30, clearly not a game breaker.
I generally hate gimmicks, such as the need to create a Fairy Ninja to get the Cane of Corpus.
Fairies start out with 25 Strength, 55 Intelligence, 35 Piety, 30 Vitality, 50 Dexterity, 60 Speed, 45 Senses.
Ninjas have a stat requirement of: Strength 50, Intelligence 50, Vitality 50, Dexterity 55, Speed 55, Senses 50.
This results in a a character with -55 points, to meet profession requirements, out of a total of 60 points (5 points left to distribute). This isn't exactly what any normal player would create, without the gimmick of the CoC.
If creating one Fairy Ninja, they would have an 80% chance of getting the CoC from Don Barlone (if playing Ironman, if you get the unlucky 20%, too bad).
With any more than one Fairy Ninja, assuming your first one got the CoC, you have 1 or more mediocre Fairy Ninjas.
This is like the 1 Bard/1 Gadgeteer rule: There are a finite amount of instruments and gadgets; Any more, and your party is forced to share said items. One Bard, and/or one Gadgeteer, is the optimal strategy.
Edit (since I can't reply to my own post, to shorten post length): Where I'm going with this, is that the (Mook only), Giant's Sword is only useable by the Fighter, Lord, Valkyrie, Ranger, and Samurai. This is fair, as these classes have to fight out in the open (unlike the Rogue, Ninja, and Monk, with Stealth skill).
Giant's Sword: To Hit +2, Initiative -2, Damage 9-33, Weight 35, Two-Handed, Extended-Range, Strength +5, KO 30%, 5% Earth resistance. These are guaranteed drops 4X, from Death Lords and the Keeper of the Crypt. Two in the Southeast Wilderness Temple, one guarding the Diamond Eyes in the Mountain Wilderness, and the last one guarding Marten's Tomb.
As already proven, a Human Ranger is almost on par with a Mook Ranger. They won't get the Giant's Sword, so will have to rely on Polearms for extended range. Note that the Human maxes 4 attributes only a level after the Mook, so will still be competitive. Also, while Intelligence and Vitality are roughly the same, the Human has a significant Piety advantage, meaning higher Stamina, Spell Points, and an easier time maxing realm skills.
The Polearms that a Human Ranger can use are: Awl Pike, Burning Spear, Dread Spear, Mystic Spear, Shock Rod, Spear, Spear of Death, Spiked Spear, Stun Rod.
Not a bad weapon selection.
I generally hate gimmicks, such as the need to create a Fairy Ninja to get the Cane of Corpus.
Fairies start out with 25 Strength, 55 Intelligence, 35 Piety, 30 Vitality, 50 Dexterity, 60 Speed, 45 Senses.
Ninjas have a stat requirement of: Strength 50, Intelligence 50, Vitality 50, Dexterity 55, Speed 55, Senses 50.
This results in a a character with -55 points, to meet profession requirements, out of a total of 60 points (5 points left to distribute). This isn't exactly what any normal player would create, without the gimmick of the CoC.
If creating one Fairy Ninja, they would have an 80% chance of getting the CoC from Don Barlone (if playing Ironman, if you get the unlucky 20%, too bad).
With any more than one Fairy Ninja, assuming your first one got the CoC, you have 1 or more mediocre Fairy Ninjas.
This is like the 1 Bard/1 Gadgeteer rule: There are a finite amount of instruments and gadgets; Any more, and your party is forced to share said items. One Bard, and/or one Gadgeteer, is the optimal strategy.
Edit (since I can't reply to my own post, to shorten post length): Where I'm going with this, is that the (Mook only), Giant's Sword is only useable by the Fighter, Lord, Valkyrie, Ranger, and Samurai. This is fair, as these classes have to fight out in the open (unlike the Rogue, Ninja, and Monk, with Stealth skill).
Giant's Sword: To Hit +2, Initiative -2, Damage 9-33, Weight 35, Two-Handed, Extended-Range, Strength +5, KO 30%, 5% Earth resistance. These are guaranteed drops 4X, from Death Lords and the Keeper of the Crypt. Two in the Southeast Wilderness Temple, one guarding the Diamond Eyes in the Mountain Wilderness, and the last one guarding Marten's Tomb.
As already proven, a Human Ranger is almost on par with a Mook Ranger. They won't get the Giant's Sword, so will have to rely on Polearms for extended range. Note that the Human maxes 4 attributes only a level after the Mook, so will still be competitive. Also, while Intelligence and Vitality are roughly the same, the Human has a significant Piety advantage, meaning higher Stamina, Spell Points, and an easier time maxing realm skills.
The Polearms that a Human Ranger can use are: Awl Pike, Burning Spear, Dread Spear, Mystic Spear, Shock Rod, Spear, Spear of Death, Spiked Spear, Stun Rod.
Not a bad weapon selection.
Post edited April 24, 2024 by RChu1982