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If anyone can help me with this problem I would be very happy for the problem i am encountering deals with trading with NPCs. The error screen that comes up after the game crashes is this :
"Debug assertion in module C:\Projects\Wizardry 8\Local Code\ PC Item.cpp line 564 failed:

Expression [ uiltemNo < gXStatus.uiltemsInDatabase ] evaluates to false.

InitNewItem: error, invaled item # 927 specified"

This is from a fresh install (granted over an old install that had mods and the save was created right before the fresh install and made sure the save did not move an inch from the starting spot before fresh install). So I would be very gracious to anyone who can help with this error/bug
Post edited August 01, 2016 by kinglee79
the item in that save is from a mod (or edited by a mod) that this fresh install does not have... thats not a bug.

your best best is to start a frash game but the other option is load up whatever mod you have when that save was made.
Certainly an inconsistency caused by mod data,
your error message refers to item ID 927 and the vanilla games database contains only 819 items.

Based on the limited input my suspect is that your save has the item of a mod somewhere in party or character inventory.
To check out character inventories go to tk421.net/wizardry/files.shtml and get the wiz 8 savegame editor from the bottom of that page.
Load the save you used and open every party members inventory.
If the editor crashes you have a non vanilla item in that characters inventory.
It could be removed by loading the save with an install that contains 928+ items(as the databases first slot is #0)
e.g. Dodd the Slayer mod would be sufficient and does not require dll injection like Wiz8 Reforged or White Wolf.
Only issue would be to reognize items as non vanilla,
but moving them between PCs and checking saves with the save editor allows to reveal them.
Or use madgods Cosmic Forge Editor ->menu item "lists" -> item list to compare.


If the savegame does not contain a non existing item,
either your operating system cant handle the applcation
(did you install the game inside the \programs x86 folder?),
or remnants of a mod inside the install folder cause the issue.



Install the game in a neutral folder, e.g. create a new folder in the root of any drive, may also be a usb device.
Use multiple copies of a virgin Wiz8 install for different mods,
at least the original game works like a portable app and does not require any registry entries at all,
not sure about the GoG version but i guess everyone cooks eggs with water.
thanx for the info I guess i'll just remake my party so that i don't have to deal with the issue or continue playing without the ability to trade -.- (most likely a modded item is still in the inventory just not visible despite the party not moving or even opening the first chest before the fresh install).
Hello,
I am getting a crash when I open the King's Chest in the Rapax castle:
[code]
ERROR: You are viewing a message intended for the devebpers of Wizardry 8. Please report the following information to technical support. We apoolgize for this inconvenience.

Debug assertion in module C:\Projects\Wizardry 8\Local Code\VideoObjectManager.cpp line 104 failed:

Expression [ fReturnCode ] evaluates to false.

LoadVideoObject: ERROR - Add Data\Items\t'rangpsirod.2.sti failed, type 0
[/code]

Any clues?
Any quest items in that chest (can I go on without it)?

Thank you!
Post edited April 02, 2018 by Csimbi
I never encountered this kind of problem.

In the King's (and Queen's) chest there can be some juicy items with a random chance to drop.

Nothing what you really need to complete the game.

Hope your further chests won't give you a problem.
Post edited April 02, 2018 by Immerhinque
avatar
Csimbi: Any clues?
the item in the chest is pulled at random but the file is not in the game so
1. you installed some mod
2. a bug is blocking access to the file location... I know of only the ord being put into a chest for storage is a bug that blocks access to the kings camp
1 = you are on your own

2 restart the game and reopen the chest after collecting the orb
1. Yes, I am playing with Wizardy Enhanced V0.9 RC by Kaucukovnik VI.
But that does not mean that the game should crash - I am certainly not the first to play this game.

2. I was not at the king's camp yet.
avatar
Csimbi: Hello,
I am getting a crash when I open the King's Chest in the Rapax castle:
...

Any clues?
The filename [t'rangpsirod.2.sti] violates naming convention,
see this message http://www.rpgcodex.net/forums/index.php?threads/wizardry-8-enhancements-a-call-to-arms.79581/page-29#post-4685327

Solution: Backup file \data\databases\items.dbs and open with hex editor,
search for string [t'rangpsirod.2.sti], change to string [t'rangpsirod_2.sti].
Now browse to folder \data\items, duplicate e.g. file t'rangpsirod2.sti] and name the clone [t'rangpsirod_2.sti],
so the game finds the appropriate pic for the item.
If file [t'rangpsirod2.sti] is not present, any other .sti file as source is sufficient to prevent crash,
but some may not have 2nd or 3rd frame
i.e. the item may be "invisible" when put into specific inventory slots(but you an still handle them)

Any quest items in that chest (can I go on without it)?
Not sure since its a mod and i dont have easy acccess as its not installed on this machine,
but from what i remeber about K`s mod(worked on it) he did not add quest items,
would be especially stupid to place them anywhere at the camp for specific reasons.
However the chest may contain some really nice loot(its random)

But that does not mean that the game should crash - I am certainly not the first to play this game.
Well the chest does not (potentially!) contain any item in vanilla which has the trang psirod pic assigned,
so its definitely not a vanilla game issue and almost certainly mod related.
Post edited April 05, 2018 by townltu