It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I've recently, for some reason, have been compelled to purchase Wizardry 8 as it piqued my interest. I've watched a few gameplay and character creation videos and it seemed to be quite detailed. I understand that these crpg games are supposed to be [very] difficult (I've played a few modern ones like The Dark Spire and Etrian Odyssey).

However, from what I can see from google and wikipedia, these games have extraordinary depth to them as far as the story goes, and I feel that if I play Wizardry 8, I'll be missing out on too much. In fact, I researched that you get to import your characters from previous versions, as well as their missions/endings. I wouldn't mind at all to play Wizardry 6 and 7 before it, but the real question is - Do I start playing from Wizardry 1, or is it ok to play 6 and 7, or 8 without being completely confused?

Any pointers in lore would help, but I am itching play this wondrous series and wouldn't want to be spoiled too much :).

Thank you all in advance!
1-5 is completely different story, it's absolutely fine to play 6+7+8 only. After all, it's trilogy.

You can also start with W8 if you like it most, as the game will soon let you know what happened before.
avatar
Nichibotsu: snip...

Any pointers in lore would help, but I am itching play this wondrous series and wouldn't want to be spoiled too much :).

Thank you all in advance!
Play 8 because that will give you the solid interface/ story... You can always start a 6 or 7 game at some latter date and play different races/ views i.e play the first game as good Mooks and the next as evil Dwarfs.
avatar
Nichibotsu: I've recently, for some reason, have been compelled to purchase Wizardry 8 as it piqued my interest. I've watched a few gameplay and character creation videos and it seemed to be quite detailed. I understand that these crpg games are supposed to be [very] difficult (I've played a few modern ones like The Dark Spire and Etrian Odyssey).

However, from what I can see from google and wikipedia, these games have extraordinary depth to them as far as the story goes, and I feel that if I play Wizardry 8, I'll be missing out on too much. In fact, I researched that you get to import your characters from previous versions, as well as their missions/endings. I wouldn't mind at all to play Wizardry 6 and 7 before it, but the real question is - Do I start playing from Wizardry 1, or is it ok to play 6 and 7, or 8 without being completely confused?

Any pointers in lore would help, but I am itching play this wondrous series and wouldn't want to be spoiled too much :).

Thank you all in advance!
I completely agree with SpikyGoG assessment.

While I would highly recommend playing the entire series of Wizardry games, 1-5 stands on its own and 6-8 are another story line altogether.

Wizardry 6-8 are often referred to as the Dark Savant Series (or Saga). It starts with "Bane of the Cosmic Forge" (Wiz6), moves to "Crusader's of the Dark Savant" (Wiz7) and wraps up with Wizardry 8.

By far, my favorite in this particular saga was Bane of the Cosmic Forge.

P.S. The original Wiz7 game was called "Crusader's of the Dark Savant". Because of the delay in releasing Wizardry 8, they re-did Wizardry 7 and called it "Wizardry Gold". That is the version that they are selling in the Wiz6-7 pack on GoG.
-double post-
Post edited July 16, 2013 by kmonster
Start with Wizardry 8, you saw it, you liked it. The only real reason for importing is getting an easier game (the developers obviously thought that players who played W7 before are less smart ;-) ) but there are other ways to make your game easier like editors or savegames from the internet.
If you start with the previous games you'll probably never arrive at the last. If you like W8 you can still play a previous one.
Post edited July 16, 2013 by kmonster
Thanks everyone! I just bought 8 a few days ago and I'm loving it a bit too much. On the normal setting, it doesn't seem to be too difficult. However, the enemies scaling to my level made it much harder to get out of the monastery than I had hoped lol.
You are still at very begining, dont worry, the difficult part will come ; )
Yes you get good news and bad news as you leave the monastery…

Good news = there is a light at the end of the tunnel.

Bad news = it’s a train!
Oh yeah, the Killing Road... enjoy it. If you dare!
avatar
Sslaxx: Oh yeah, the Killing Road... enjoy it. If you dare!
Cmon it's not that bad. I am replaying the game againt, currently at ~50% and it's really not that bad... The road can be sometimes full of fights, but the map is quite small and if you manage to skip enemies, in 5 minutes you are in Arnika. Also, dunno if it's only me, but I am happy for every opportunity to gain some XP :D
Post edited July 25, 2013 by SpikyGOG
avatar
SpikyGOG: Also, dunno if it's only me, but I am happy for every opportunity to gain some XP :D
So, is it relatively easy to finish if you are willing to spend quite a bit of time grinding? I don't mind hard games if I have an option to make them easier. (I'm not especially good with RPGs, though, as it's hard for me to keep track of what spells work best against what enemies, and details like that, but if I can do simple things that can - over quite some time - can make a big impact and make the rest of the game easier, I'm interested in try Wiz 8.)
Grinding will generally make the game easier, although this assumes that you don't crank up your levels without upgrading your gear to match. However, it usually isn't necessary since your characters will naturally level up at about the right rate to keep pace with what you're facing. It might be needed if you want to go somewhere way ahead of schedule (like visiting Bayjin early on).

Which spells work best is actually covered for you (to a point) by the game itself: when you right click on an enemy you'll get information about it, including its resistance values and any specific immunities it may have. The extent and quality of this info is based on the party's best Mythology skill and the relative level of the creature.