Posted August 20, 2018
I have beaten Wizardry 7 more than 10 times since I first played it 20+ years ago. These are some of the things I have noticed:
- If you want to create a powerful character, keep in mind how easily it is for that race to be able to change back and forth between classes. Felpurrs, for example, are a well balanced race for switching between classes such as ninja, alchemist, monk, etc.
- The benefit from switching classes more than makes up for the penalty. If you switch a character when the party hits level 10, the character will be around level 10 in their new level around the time the other characters level to 11. You take a slight hit, but hit points, magic points, and skill points will be higher than everyone else. If you can switch again at level 10, the character will be even more powerful.
- The most powerful starting character is the Rawulf Bishop by far. Rawulfs are unique in that they can always switch to another magic class; their starting stats automatically satisfy the priest class. Start with Bishop, switch to Mage at level 9 or 10, switch again to priest. Then switch back to mage, or alchemist, or psionic, or really anything for several levels, then switch back to priest. Repeat until you have all the spells you want, then switch to a melee class such as valkyrie, ninja, monk, etc. By the time your party is level 13 or 14, the character will have almost every mage & priest spell, MASSIVE amount of spell points, and be the shining star of the party.
- If you want a powerful end-game ninja, start the character as an alchemist and then switch to a ninja around level 10 or 15. Or perhaps as a mage, then alchemist, then ninja.
- The faerie ninja is very overrated. The cane of corpus is great, but not significantly better than other weapons such as the light sword. The faerie ninja will likely be the weakest character in your party until you get it. Furthermore, faeries' base stats are so bad that they cannot switch easily between classes, so it is difficult to take advantage of the most powerful way of customizing your character. While it is true that faeries are hard to hit, any high level ninja will have extremely low AC (~ -10-12) if they are fully decked out and will rarely be hit.
- The easiest character I have found to solo the game with is a Felpurr (I have beat the game on solo twice and tried many more times). Start with a samurai (with extra points in int and piety), switch to bishop, then alchemist, then mage. End with ninja. Hide in shadows for every battle, nuclear blast ad nauseam, then clean up with melee.
- If you want to create a powerful character, keep in mind how easily it is for that race to be able to change back and forth between classes. Felpurrs, for example, are a well balanced race for switching between classes such as ninja, alchemist, monk, etc.
- The benefit from switching classes more than makes up for the penalty. If you switch a character when the party hits level 10, the character will be around level 10 in their new level around the time the other characters level to 11. You take a slight hit, but hit points, magic points, and skill points will be higher than everyone else. If you can switch again at level 10, the character will be even more powerful.
- The most powerful starting character is the Rawulf Bishop by far. Rawulfs are unique in that they can always switch to another magic class; their starting stats automatically satisfy the priest class. Start with Bishop, switch to Mage at level 9 or 10, switch again to priest. Then switch back to mage, or alchemist, or psionic, or really anything for several levels, then switch back to priest. Repeat until you have all the spells you want, then switch to a melee class such as valkyrie, ninja, monk, etc. By the time your party is level 13 or 14, the character will have almost every mage & priest spell, MASSIVE amount of spell points, and be the shining star of the party.
- If you want a powerful end-game ninja, start the character as an alchemist and then switch to a ninja around level 10 or 15. Or perhaps as a mage, then alchemist, then ninja.
- The faerie ninja is very overrated. The cane of corpus is great, but not significantly better than other weapons such as the light sword. The faerie ninja will likely be the weakest character in your party until you get it. Furthermore, faeries' base stats are so bad that they cannot switch easily between classes, so it is difficult to take advantage of the most powerful way of customizing your character. While it is true that faeries are hard to hit, any high level ninja will have extremely low AC (~ -10-12) if they are fully decked out and will rarely be hit.
- The easiest character I have found to solo the game with is a Felpurr (I have beat the game on solo twice and tried many more times). Start with a samurai (with extra points in int and piety), switch to bishop, then alchemist, then mage. End with ninja. Hide in shadows for every battle, nuclear blast ad nauseam, then clean up with melee.