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Do your stats that have preference to your class go up every level. I think that is what I keep confusing.
Also which classes can solo the game.
Oh yeah and what is good class to solo.
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theonlyone.338: Do your stats that have preference to your class go up every level. I think that is what I keep confusing.
Also which classes can solo the game.
Oh yeah and what is good class to solo.
Which game?

Assuming we're talking about Wizardry 4:
You are always a mage, and when you do level up, all your stats increase by 1.
Again, you are always a mage, but it is strongly recommended (and in fact, in two cases mandatory) to summon monsters to help you out.
Question 3 doesn't make sense since you are always a mage. (No option to make Werdna anything else, sorry.)
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theonlyone.338: Do your stats that have preference to your class go up every level. I think that is what I keep confusing.
Also which classes can solo the game.
Oh yeah and what is good class to solo.
avatar
dtgreene: Which game?

Assuming we're talking about Wizardry 4:
You are always a mage, and when you do level up, all your stats increase by 1.
Again, you are always a mage, but it is strongly recommended (and in fact, in two cases mandatory) to summon monsters to help you out.
Question 3 doesn't make sense since you are always a mage. (No option to make Werdna anything else, sorry.)
I am sorry. I am playing wizardry 8. I should have mentioned. I want to play a fighting/healing build and dont know race either.
You probably won't enjoy trying to solo the game if you aren't familiar with it.

You get 6 stat points (and 9 skill points) to assign with every level-up. These don't go to your class-related ones automatically since there are various strategies to raising them.

I'd suggest taking a look at this thread: http://www.gog.com/forum/wizardry_series/wiz8_recommended_effective_party_builds

And browsing through the other ones related to party/character creation.
Here are a few specific points.

At level up, you get 6 stat points, of which any given stat can get at most 3. Except for a one-time event that gives your party +5 Intelligence, this is the only way to raise your stats.

Raising a stat to 100 will give you an expert skill. For instance, 100 strength will give you Power Strike, and 100 intelligence will get you Power Cast. These skills are quite useful. (Note that, if you get a bonus to an expert skill from an item, the skill won't function if you haven't earned it. This is different from the way other skills work.)

You get 9 skill points, 3 of which can be given per skill, at level up. However, skills do improve on their own by usage, even if you don't gain a level. (This is sort of like the Elder Scrolls series, except that skill increases aren't what gives you level ups.) There are 2 things worth noting about skills:
1. A skill of 0 is harder to increase (in my experience) than a skill of 1. Hence, skills of 0 are good skills to put level-up points into.
2. A skill of 75 or higher can't be increased at level-up; from here on, using the skill is the only way to improve it. A skill of 90 or higher becomes difficult to rise, period. (On the other hand, if a skill gets that high, it is probably one of the skills you are using the most, so it at least gets more chances to rise.)

Anyway, as Garran said, soloing is not recommended for a newcomer. Random enemies scale to your level, so the higher level advantage that soloing typically has isn't really an advantage here. One (not recommended) trick I have read about is as follows:
1. Start out as a thief
2. Right away, spend hours fighting the crabs to raise your Stealth skill to (or nearly to) 100.
3. At the first level up, change to the real class.
I should warn you, this is *not* fun. Enemies won't be able to see you and will constantly defend instead of trying to attack. This is a game where the defend command actually has a noticeable effect, making battles annoying (because you have trouble damaging the enemies) and not challenging (because the enemies don't fight back).
Any one can solo... I don't recommend it but its your game mate.

p.s. http://www.zimlab.com/wizardry/recovered/flamestryke/wizardry8/charinfow8/partydevsolo.html
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dtgreene: Here are a few specific points.

At level up, you get 6 stat points, of which any given stat can get at most 3. Except for a one-time event that gives your party +5 Intelligence, this is the only way to raise your stats.

Raising a stat to 100 will give you an expert skill. For instance, 100 strength will give you Power Strike, and 100 intelligence will get you Power Cast. These skills are quite useful. (Note that, if you get a bonus to an expert skill from an item, the skill won't function if you haven't earned it. This is different from the way other skills work.)

You get 9 skill points, 3 of which can be given per skill, at level up. However, skills do improve on their own by usage, even if you don't gain a level. (This is sort of like the Elder Scrolls series, except that skill increases aren't what gives you level ups.) There are 2 things worth noting about skills:
1. A skill of 0 is harder to increase (in my experience) than a skill of 1. Hence, skills of 0 are good skills to put level-up points into.
2. A skill of 75 or higher can't be increased at level-up; from here on, using the skill is the only way to improve it. A skill of 90 or higher becomes difficult to rise, period. (On the other hand, if a skill gets that high, it is probably one of the skills you are using the most, so it at least gets more chances to rise.)

Anyway, as Garran said, soloing is not recommended for a newcomer. Random enemies scale to your level, so the higher level advantage that soloing typically has isn't really an advantage here. One (not recommended) trick I have read about is as follows:
1. Start out as a thief
2. Right away, spend hours fighting the crabs to raise your Stealth skill to (or nearly to) 100.
3. At the first level up, change to the real class.
I should warn you, this is *not* fun. Enemies won't be able to see you and will constantly defend instead of trying to attack. This is a game where the defend command actually has a noticeable effect, making battles annoying (because you have trouble damaging the enemies) and not challenging (because the enemies don't fight back).
After reading this tips, I think this game is way too confusing. I just don't have the patience for a game where they cant even tell you what the stuff does. Elminage is awfully confusing too.

What happened to similar games like diablo where everything is simple enough a cave man can do it. Jeez.
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theonlyone.338: What happened to similar games like diablo where everything is simple enough a cave man can do it. Jeez.
There are plenty of classic games like Diablo that the community would be happy to suggest for if you need.

As far as Wizardry 8 I have been playing this game on my current game that is my first run through about 90 hours. Its a sprawling epic and very confusing unless you would like to read some guides. If you like they idea of developing a party of adventurers and setting off this is a great game!
avatar
dtgreene: Here are a few specific points.

At level up, you get 6 stat points, of which any given stat can get at most 3. Except for a one-time event that gives your party +5 Intelligence, this is the only way to raise your stats.

Raising a stat to 100 will give you an expert skill. For instance, 100 strength will give you Power Strike, and 100 intelligence will get you Power Cast. These skills are quite useful. (Note that, if you get a bonus to an expert skill from an item, the skill won't function if you haven't earned it. This is different from the way other skills work.)

You get 9 skill points, 3 of which can be given per skill, at level up. However, skills do improve on their own by usage, even if you don't gain a level. (This is sort of like the Elder Scrolls series, except that skill increases aren't what gives you level ups.) There are 2 things worth noting about skills:
1. A skill of 0 is harder to increase (in my experience) than a skill of 1. Hence, skills of 0 are good skills to put level-up points into.
2. A skill of 75 or higher can't be increased at level-up; from here on, using the skill is the only way to improve it. A skill of 90 or higher becomes difficult to rise, period. (On the other hand, if a skill gets that high, it is probably one of the skills you are using the most, so it at least gets more chances to rise.)

Anyway, as Garran said, soloing is not recommended for a newcomer. Random enemies scale to your level, so the higher level advantage that soloing typically has isn't really an advantage here. One (not recommended) trick I have read about is as follows:
1. Start out as a thief
2. Right away, spend hours fighting the crabs to raise your Stealth skill to (or nearly to) 100.
3. At the first level up, change to the real class.
I should warn you, this is *not* fun. Enemies won't be able to see you and will constantly defend instead of trying to attack. This is a game where the defend command actually has a noticeable effect, making battles annoying (because you have trouble damaging the enemies) and not challenging (because the enemies don't fight back).
avatar
theonlyone.338: After reading this tips, I think this game is way too confusing. I just don't have the patience for a game where they cant even tell you what the stuff does. Elminage is awfully confusing too.

What happened to similar games like diablo where everything is simple enough a cave man can do it. Jeez.
The Elminage (and early Wizardry) games aren't that bad, mainly because of a few things of note:
1. Your stats don't matter in the long run because they will max out eventually, provided your character isn't too old.
2. If you don't like a character, you can just make a new one, and with unlimited respawning encounters, missing out on the experience isn't as bad as it sounds. (Plus, in the Elminage games, if some characters run from battle, the ones who don't get more XP, allowing you to direct experience to specific characters.
3. Elminage Gothic, at least, starts out gentle. Aside from the floor master (which you are not meant to fight at that point), there are no enemies that behead or level drain you in the first dungeon. Furthermore, it is even longer before level draining enemies start to appear.

Wizardry 8 isn't that bad, either. The game does tell you what things do, and skills (but not attributes) can be increased without leveling up.