Posted September 30, 2014
Well, hello there, Wizardry board. How are you doing today? I hope you're having a good day.
Genial pleasantries aside, I started a file on Wizardry 8 maybe... a few days ago? Possibly a week ago now? And I'm thinking I'm going to try and restart. I think I have a good, balanced team, but I'm realizing that I've messed up some of these characters' builds, and they're already level 10, meaning it's hard to deal with a lot of the random mobs now, making it that much harder to level up and fix what I messed up. Nothing quite like putting points into stats that aren't going to be useful because you forget that the other stats don't increase naturally upon leveling up.
Believe you me when I say going from a character-building JRPG like Etrian Odyssey to a character-building WRPG like Wizardry was a transition.
Anyway, what I'm here to ask is for some advice, both on building a party and on, well, building builds. I've looked at a couple guides, and while I think I understand now what their advice is, I'm still looking for any other tips or personal experiences. More knowledge is more knowledge, after all.
So here's the party I was running at first:
A Human Lord, serving as one of two tanks. Dual-wielding, I was focusing on swords and daggers. His damage output is/was... okay, but not great.
A Dracon Fighter, serving as the other tank. She had great damage if using Berserk, but otherwise she was pretty meh. I think it was because I rolled with axes instead of swords, since there seem to be very few axes in the game. Sheesh.
A Rawulf Priest, who functioned just fine. Not an attacker, but a decent caster. One of the few builds I didn't screw up.
A Felpurr Bard, who is desperately lacking in stamina. This was a big blunder of mine and I think it's too late to fix it now. His piety is low and his strength isn't much better.
An Elf Alchemist. This guy's decent enough, I guess, but it's just kinda eh. Some of the status spells are nice, but there's just not much to him.
A Human Ranger. Very, very good, not perfect, but her damage output is great, she can shoot a couple times per round, and she's got some decent spells.
I'm also carting Vi around, and she's easily the best member of the team, in both damage output and magic ability (the Priest is a better caster, but she's also a pure caster, so no duh). That's really the reason I'm making this topic in the first place.
So now I guess I'll open up the floor to you. What sort of things would you change, tweak, or recommend? What stats would you recommend focusing on first, so on and so forth, and if you would swap any characters out, which? The Priest, Ranger, and I guess Alchemist too, are alright, and I think they don't need any tweaking (now that I understand the building and leveling process better, it's just a matter of starting a new file and building them properly), but I'm open to suggestion on the rest. Should I get a Monk? Goodness knows I love me some RPG fistfighters. Or a Samurai, maybe?
Genial pleasantries aside, I started a file on Wizardry 8 maybe... a few days ago? Possibly a week ago now? And I'm thinking I'm going to try and restart. I think I have a good, balanced team, but I'm realizing that I've messed up some of these characters' builds, and they're already level 10, meaning it's hard to deal with a lot of the random mobs now, making it that much harder to level up and fix what I messed up. Nothing quite like putting points into stats that aren't going to be useful because you forget that the other stats don't increase naturally upon leveling up.
Believe you me when I say going from a character-building JRPG like Etrian Odyssey to a character-building WRPG like Wizardry was a transition.
Anyway, what I'm here to ask is for some advice, both on building a party and on, well, building builds. I've looked at a couple guides, and while I think I understand now what their advice is, I'm still looking for any other tips or personal experiences. More knowledge is more knowledge, after all.
So here's the party I was running at first:
A Human Lord, serving as one of two tanks. Dual-wielding, I was focusing on swords and daggers. His damage output is/was... okay, but not great.
A Dracon Fighter, serving as the other tank. She had great damage if using Berserk, but otherwise she was pretty meh. I think it was because I rolled with axes instead of swords, since there seem to be very few axes in the game. Sheesh.
A Rawulf Priest, who functioned just fine. Not an attacker, but a decent caster. One of the few builds I didn't screw up.
A Felpurr Bard, who is desperately lacking in stamina. This was a big blunder of mine and I think it's too late to fix it now. His piety is low and his strength isn't much better.
An Elf Alchemist. This guy's decent enough, I guess, but it's just kinda eh. Some of the status spells are nice, but there's just not much to him.
A Human Ranger. Very, very good, not perfect, but her damage output is great, she can shoot a couple times per round, and she's got some decent spells.
I'm also carting Vi around, and she's easily the best member of the team, in both damage output and magic ability (the Priest is a better caster, but she's also a pure caster, so no duh). That's really the reason I'm making this topic in the first place.
So now I guess I'll open up the floor to you. What sort of things would you change, tweak, or recommend? What stats would you recommend focusing on first, so on and so forth, and if you would swap any characters out, which? The Priest, Ranger, and I guess Alchemist too, are alright, and I think they don't need any tweaking (now that I understand the building and leveling process better, it's just a matter of starting a new file and building them properly), but I'm open to suggestion on the rest. Should I get a Monk? Goodness knows I love me some RPG fistfighters. Or a Samurai, maybe?