kmonster: The lack of thieving skills will require more save/reload, unlike the ranger the bard can get skill raises from unsuccessful skullduggery attempts, so having her try a few times before bashing or casting a door open is an option to raise her skill without spending points.
KHHill91: I have another question: Does skullduggery skill matter or can it be skipped? It looks like it is for opening doors, which can be opened with knock-knock, and for identifying traps, which can be done with divine trap. The same question applies to legerdemain.
Legerdemain is is for pickpocketing. This can save you money in shops but you can earn as much money as you want by fighting and pay the stuff you get.
Skullduggery isn't essential for winning the game but it's nice to have.
Near the end I came across an optional door where I cast dozens of knock spells without succeeding (maybe just bad luck) and finally managed to pick it with 70 skullduggery and many reloads.
There's no need to put points into skullduggery at level up but you can have the bard try the doors before casting them open to get a chance for free skill raises if you want. When your bard's thaumaturgy is at 100 putting the remaining skill points into skullduggery won't hurt.