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Battle with 2 level 14 slimes (my party's level is about 11, except for my level 10 Bishop).

The following happened, in this order:
My Priest got diseased. (Note that I didn't know Cure Disease yet.)
My Alchemist got diseased.
My Alchemist got killed. (Note that this removes the disease, which is a strange mechanic.)
My Bishop used the Equip command to equip the Amulet of Life I had around.
The following round, my Bishop used the amulet on my Alchemist, reviving her.
The battle ended.
My Priest drank a potion of Restoration, removing her disease.

There are a few interesting points to note here:
1. Cure Disease potions are overpriced. You are better off selling them (or mixing them with Heavy Heal potions and selling the resulting Potions of Restoration) and using the money to buy Restoration potions which can also be used to cure disease. A similar situation comes up with Resurrection scrolls: you are better off selling them and using the money to buy Resurrection powder.
2. One easy to look aspect of the Bishop is the Artifacts skill bonus. This makes Bishops good at using magical items and meant that she could use the Amulet of Life. It took a couple rounds because it wasn't already equipped.
3. If you have someone with 35 Artifacts, the Amulet of Life is more cost-effective than Resurrection Powder. Also, it can be recharged by selling it to Lord Braffit and buying it back. (My Bard with the Blarneystone Amulet has enough Communication to get optimal prices from him.)
4. To buy fourth level spell books from Crook, the party's average level (not counting RPCs), rounded down, must be at least 11. It wasn't before the battle, but my Bard and Gadgeteer leveled up, pushing the average just high enough to buy those spells. It takes a lot of potion mixing to finance them, however.
5. Samurai can use the Stun Rod, but they don't get Polearms skill.
Saw your threads and just wanted to say that I am glad someone still plays this game and think about details like you. Keep them coming!
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dtgreene: Battle with 2 level 14 slimes (my party's level is about 11, except for my level 10 Bishop).

The following happened, in this order:
My Priest got diseased. (Note that I didn't know Cure Disease yet.)
My Alchemist got diseased.
My Alchemist got killed. (Note that this removes the disease, which is a strange mechanic.)
My Bishop used the Equip command to equip the Amulet of Life I had around.
The following round, my Bishop used the amulet on my Alchemist, reviving her.
The battle ended.
My Priest drank a potion of Restoration, removing her disease.

There are a few interesting points to note here:
1. Cure Disease potions are overpriced. You are better off selling them (or mixing them with Heavy Heal potions and selling the resulting Potions of Restoration) and using the money to buy Restoration potions which can also be used to cure disease. A similar situation comes up with Resurrection scrolls: you are better off selling them and using the money to buy Resurrection powder.
2. One easy to look aspect of the Bishop is the Artifacts skill bonus. This makes Bishops good at using magical items and meant that she could use the Amulet of Life. It took a couple rounds because it wasn't already equipped.
3. If you have someone with 35 Artifacts, the Amulet of Life is more cost-effective than Resurrection Powder. Also, it can be recharged by selling it to Lord Braffit and buying it back. (My Bard with the Blarneystone Amulet has enough Communication to get optimal prices from him.)
4. To buy fourth level spell books from Crook, the party's average level (not counting RPCs), rounded down, must be at least 11. It wasn't before the battle, but my Bard and Gadgeteer leveled up, pushing the average just high enough to buy those spells. It takes a lot of potion mixing to finance them, however.
5. Samurai can use the Stun Rod, but they don't get Polearms skill.
so you decided to go ahead with another play through then? what party composition did you go with?
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Pfreaker: so you decided to go ahead with another play through then? what party composition did you go with?
Dracon Samurai (I have used the breath attack a few times)
Dwarf Priest (will change to Lord at next level)
Mook Bard
Dwarf Gadgeteer (started with -10 bonus points)
Faerie Alchemist
Human Bishop (replaced a Faerie Mage)
Also, Vi and RFS-81.

Of note, I had another fight with a couple deaths, and I deliberately ended the battle with RFS-81 (who has the most experience) dead. That Amulet of Life is useful, provided you already have it equipped. (If not, it takes an extra turn to equip it.) Note that it needs 35 Artifacts, however.
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dtgreene: My Alchemist got killed. (Note that this removes the disease, which is a strange mechanic.)
(...)
1. Cure Disease potions are overpriced. You are better off selling them (or mixing them with Heavy Heal potions and selling the resulting Potions of Restoration) and using the money to buy Restoration potions which can also be used to cure disease. A similar situation comes up with Resurrection scrolls: you are better off selling them and using the money to buy Resurrection powder.
(...)
Are you sure? Since I rarely mess with diseases and usually insta-heal them or load I don't know too much about it - besides disease permanently draining hp, w/o a chance to recover them (~1 per 24h). I'd think the disease would reappear, even if it looks like it's been defeated but I may be wrong.

Are you absolutely certain about death & restoration permanently healing disease?
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Zadok_Allen: Are you absolutely certain about death & restoration permanently healing disease?
Yes. Death cures everything else in this game. (I find that to be an absurd mechanic, but that's how the game is programmed.) Restoration (regardless of how it is cast) cures everything except death and draining.

Disease doesn't reappear on its own if the status ailment disappears, whether because of Cure Disease, Restoration, or the character dying. Note that disease, unlike most status ailments, does not go away with time, and the stat losses it causes are permanent, but you can prevent them by curing the status fast enough. (I believe the first symptoms of disease are things like (temporary) stamina loss and other status ailments appearing spontaneously.)

There's a reason Restoration is a 7th level spell.