Posted May 26, 2018
high rated
Changelog for Update 1.02C (added 25 May 2018):
Bug Fixes:
* Added a failsafe to prevent getting stuck in walls
* Fixed an issue that sometimes caused invisible walls in levels
* Fixed improper colliders for some spike hazards
* Fixed a bug with picking up combine items when inventory is full
* Fixed issue with incorrect icon showing up for dropped relics in minimap
* Fixed issue where Taffy could be easily defeated using the Cobalt Firestone
* Fixed store pricing issue where some spells cost 0 gold
New Features:
* Added an additional portal to the the mini boss room that leads to the start area
Gameplay Changes:
* Taffy now drops only enhanced arcana instead of standard arcana.
* Locked elemental treasure chests will no longer drop standard arcana, and only drop gems, gold, health, and relics.
* Final Boss attack timings slightly adjusted:
* * First form now activates spells roughly 0.25 seconds quicker and the time between spells has been reduced by roughly 1 second.
* * Second form is 1 unit more accurate with wind slash and flame breath arcana.
* Health orbs now recover a flat value of 25 hp. All other healing sources will still heal for a percentage of the players max health.
* Counter Rogues and Grand Summoners now only heal after using their summon spells instead of blindingly healing whenever they wanted to.
* Burst Mage heal spell removed.
Arcana Tunings:
* Spark Contact (Basic) buff: Burst added to last hit of spell and enhancing it will cause the burst to apply shock status to all enemies.
* Spike Track buff: Enhanced version now travels much further than before.
* Arc Sphere buff: Activation time reduced and forward movement removed for better aiming.
* Absolute Finale buff: Cooldown lowered by 1.5 seconds.
* Explosive Charge tuning: Damage and range increased significantly. Stores 2 uses instead of 3.
* Shattering Strike tuning: Initial hit has less knockback for more consistent burst damage.
* Storm Draft tuning: Wall collider size reduced to work more reliably near walls.
* Phantom Brigade tuning: Standard version now honors Pop-up Primer’s effects, adding an extra knight to its summon.
Relic Tunings:
* Charming Teddy Bear buff: Activation chance significantly increased and duration of confuse increased.
* Boots of Frenzy buff: Duration of effect increased.
* Absorption Coil buff: 100% of damage is converted to signature energy instead of 50%.
* Bladed Buckler buff: Signature energy gain changed to flat 15% for each projectile blocked.
* Bracers of the Beast buff: Signature energy gain changed to flat 15% for each parry and works more reliably while making quick turns.
* Elven Ears buff: Added cooldown reduction to first arcana used when leaving stealth. Price also reduced by 50 gold.
* Spiked Emergency Kit buff: Activates and heals up to 30% of max HP instead of 20%.
* Thesis of Defense nerf: Now stores a maximum of 600 pages for a damage reduction of 3 instead of 5.
* Mirror Shield nerf: Cooldown increased to 18 seconds after breaking.
Bug Fixes:
* Added a failsafe to prevent getting stuck in walls
* Fixed an issue that sometimes caused invisible walls in levels
* Fixed improper colliders for some spike hazards
* Fixed a bug with picking up combine items when inventory is full
* Fixed issue with incorrect icon showing up for dropped relics in minimap
* Fixed issue where Taffy could be easily defeated using the Cobalt Firestone
* Fixed store pricing issue where some spells cost 0 gold
New Features:
* Added an additional portal to the the mini boss room that leads to the start area
Gameplay Changes:
* Taffy now drops only enhanced arcana instead of standard arcana.
* Locked elemental treasure chests will no longer drop standard arcana, and only drop gems, gold, health, and relics.
* Final Boss attack timings slightly adjusted:
* * First form now activates spells roughly 0.25 seconds quicker and the time between spells has been reduced by roughly 1 second.
* * Second form is 1 unit more accurate with wind slash and flame breath arcana.
* Health orbs now recover a flat value of 25 hp. All other healing sources will still heal for a percentage of the players max health.
* Counter Rogues and Grand Summoners now only heal after using their summon spells instead of blindingly healing whenever they wanted to.
* Burst Mage heal spell removed.
Arcana Tunings:
* Spark Contact (Basic) buff: Burst added to last hit of spell and enhancing it will cause the burst to apply shock status to all enemies.
* Spike Track buff: Enhanced version now travels much further than before.
* Arc Sphere buff: Activation time reduced and forward movement removed for better aiming.
* Absolute Finale buff: Cooldown lowered by 1.5 seconds.
* Explosive Charge tuning: Damage and range increased significantly. Stores 2 uses instead of 3.
* Shattering Strike tuning: Initial hit has less knockback for more consistent burst damage.
* Storm Draft tuning: Wall collider size reduced to work more reliably near walls.
* Phantom Brigade tuning: Standard version now honors Pop-up Primer’s effects, adding an extra knight to its summon.
Relic Tunings:
* Charming Teddy Bear buff: Activation chance significantly increased and duration of confuse increased.
* Boots of Frenzy buff: Duration of effect increased.
* Absorption Coil buff: 100% of damage is converted to signature energy instead of 50%.
* Bladed Buckler buff: Signature energy gain changed to flat 15% for each projectile blocked.
* Bracers of the Beast buff: Signature energy gain changed to flat 15% for each parry and works more reliably while making quick turns.
* Elven Ears buff: Added cooldown reduction to first arcana used when leaving stealth. Price also reduced by 50 gold.
* Spiked Emergency Kit buff: Activates and heals up to 30% of max HP instead of 20%.
* Thesis of Defense nerf: Now stores a maximum of 600 pages for a damage reduction of 3 instead of 5.
* Mirror Shield nerf: Cooldown increased to 18 seconds after breaking.