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So I finally managed to get the GOG version of Wing Commander 4 running by switching to running it in Windows 2000 compatibility. The opening movie ran perfectly, sound and everything. However, when the actual gameplay started, with the cockpit view, the picture was somehow "lifted" so that I can only see half the screen. When I start the game again and begin on the main menu, it is similarly "cut in half", as show in the attached pictures. In both cases I can still seem to control the game with keyboard and mouse as usual, it's just the picture that's weird. Any ideas on what the problem might be?
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This question / problem has been solved by awesomeadimage
What's your system specification and OS? What graphics driver are you using?
Never mind, I got a solution from Wing Commander CIC that seems to work.
could you explain how you did it? I'm having the same problem
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Fredde: Never mind, I got a solution from Wing Commander CIC that seems to work.
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l0rdtr3k: could you explain how you did it? I'm having the same problem
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Fredde: Never mind, I got a solution from Wing Commander CIC that seems to work.
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l0rdtr3k:
In his case I believe the problem was the way his system was implementing openGL. We came up with a DLL to force the game into directdraw mode or something like that. Unzip this DLL into your WC4 folder and overwrite if it prompts: http://www.wcnews.com/chatzone/attachments/dwrap-1-0-1-test4-zip.5618/

This DLL (which admitedly hasn't been tested that much yet but worked for Fredde) introduces 2 new render modes.

The new dll defaults to ddraw I believe but you can choose your renderer by placing "opengl", "ddraw" or "legacy" in renderer.cfg

- ddraw, which uses Direct Draw for rendering. Does not support a good deal of features provided by OpenGL mode (pillarboxing and video adjusting for widescreen mode, etc), although it should still fix the palette issue in Win7 (which is not really an issue for you anyway, since you use XP).

- legacy, which forwards the game's DirectX calls to real DirectX, bypassing our DirectX wrapper completely.

Post edited April 30, 2012 by awesomead
so it's best to use ddraw?hope it works I really want to play WC4
nothing happened I still getting the same problem
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l0rdtr3k: could you explain how you did it? I'm having the same problem
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awesomead: In his case I believe the problem was the way his system was implementing openGL. We came up with a DLL to force the game into directdraw mode or something like that. Unzip this DLL into your WC4 folder and overwrite if it prompts: http://www.wcnews.com/chatzone/attachments/dwrap-1-0-1-test4-zip.5618/

This DLL (which admitedly hasn't been tested that much yet but worked for Fredde) introduces 2 new render modes.

The new dll defaults to ddraw I believe but you can choose your renderer by placing "opengl", "ddraw" or "legacy" in renderer.cfg

- ddraw, which uses Direct Draw for rendering. Does not support a good deal of features provided by OpenGL mode (pillarboxing and video adjusting for widescreen mode, etc), although it should still fix the palette issue in Win7 (which is not really an issue for you anyway, since you use XP).

- legacy, which forwards the game's DirectX calls to real DirectX, bypassing our DirectX wrapper completely.

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awesomead:
Post edited April 30, 2012 by l0rdtr3k

so it's best to use ddraw?hope it works I really want to play WC4
nothing happened I still getting the same problem
Please post your dxdiag file so we have some information about your system.

In the meantime, try putting "legacy" (no quotes) in renderer.cfg to see if it helps.
Post edited May 01, 2012 by mbrito