Posted November 05, 2011
If a joystick has more then 2 buttons, Wing Commander 3 seems to treat the odd # buttons as button 1, and the even # as button 2. And Xpadder does not override that. Unaware of this, I spent an hour allocating these excess buttons to keyboard functions using Xpadder. This results in me firing my guns with the same joystick button I use to cycle weapons or match speed with a target.
Needless to say, this is annoying the heck out of me.
While I can see the thought process that went into this control setup, it conflicts with modern joysticks and the Xpadder software in a way I never thought possible. I would dearly love to use these extra buttons for other functions without shooting lasers whenever I push the key to cut throttle.
Is there any workaround to this bizarre problem?
Needless to say, this is annoying the heck out of me.
While I can see the thought process that went into this control setup, it conflicts with modern joysticks and the Xpadder software in a way I never thought possible. I would dearly love to use these extra buttons for other functions without shooting lasers whenever I push the key to cut throttle.
Is there any workaround to this bizarre problem?
Post edited November 06, 2011 by crimecities
This question / problem has been solved by tbirdo